Add missing money crates to TD campaign missions

This commit is contained in:
abcdefg30
2020-03-31 09:35:17 +02:00
committed by reaperrr
parent d920cbb7f6
commit 7e0f0dd2d2
6 changed files with 19 additions and 0 deletions

View File

@@ -405,6 +405,9 @@ Actors:
Owner: Nod Owner: Nod
Facing: 192 Facing: 192
SubCell: 3 SubCell: 3
Actor101: moneycrate
Location: 56,23
Owner: Neutral
HandOfNod: hand HandOfNod: hand
Location: 30,53 Location: 30,53
Owner: Nod Owner: Nod

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@@ -483,6 +483,9 @@ Actors:
Owner: Nod Owner: Nod
Facing: 160 Facing: 160
SubCell: 4 SubCell: 4
Actor167: moneycrate
Location: 26,42
Owner: Neutral
waypoint27: waypoint waypoint27: waypoint
Location: 32,41 Location: 32,41
Owner: Neutral Owner: Neutral

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@@ -882,5 +882,8 @@ Actors:
waypoint0: waypoint waypoint0: waypoint
Location: 19,53 Location: 19,53
Owner: Neutral Owner: Neutral
Actor239: moneycrate
Owner: Neutral
Location: 5,42
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

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@@ -776,6 +776,9 @@ Actors:
GDIHeliLZ: waypoint GDIHeliLZ: waypoint
Location: 41,44 Location: 41,44
Owner: Neutral Owner: Neutral
Actor224: moneycrate
Owner: Neutral
Location: 5,48
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

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@@ -175,6 +175,10 @@ WorldLoaded = function()
EliminateGDI = Nod.AddObjective("Eliminate all GDI forces in the area.") EliminateGDI = Nod.AddObjective("Eliminate all GDI forces in the area.")
BuildSAMs = Nod.AddObjective("Build 3 SAMs to fend off the GDI bombers.", "Secondary", false) BuildSAMs = Nod.AddObjective("Build 3 SAMs to fend off the GDI bombers.", "Secondary", false)
GDIObjective = GDI.AddObjective("Eliminate all Nod forces in the area.") GDIObjective = GDI.AddObjective("Eliminate all Nod forces in the area.")
Trigger.OnKilled(GDIProc, function()
Actor.Create("moneycrate", true, { Owner = GDI, Location = CPos.New(24, 54) })
end)
end end
Tick = function() Tick = function()

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@@ -696,6 +696,9 @@ Actors:
Location: 54,6 Location: 54,6
Facing: 92 Facing: 92
TurretFacing: 92 TurretFacing: 92
Actor245: moneycrate
Location: 5,6
Owner: Neutral
waypoint27: waypoint waypoint27: waypoint
Location: 32,32 Location: 32,32
Owner: Neutral Owner: Neutral