Add missing money crates to TD campaign missions
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@@ -405,6 +405,9 @@ Actors:
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Owner: Nod
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Facing: 192
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SubCell: 3
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Actor101: moneycrate
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Location: 56,23
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Owner: Neutral
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HandOfNod: hand
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Location: 30,53
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Owner: Nod
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@@ -483,6 +483,9 @@ Actors:
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Owner: Nod
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Facing: 160
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SubCell: 4
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Actor167: moneycrate
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Location: 26,42
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Owner: Neutral
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waypoint27: waypoint
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Location: 32,41
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Owner: Neutral
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@@ -882,5 +882,8 @@ Actors:
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waypoint0: waypoint
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Location: 19,53
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Owner: Neutral
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Actor239: moneycrate
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Owner: Neutral
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Location: 5,42
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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@@ -776,6 +776,9 @@ Actors:
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GDIHeliLZ: waypoint
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Location: 41,44
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Owner: Neutral
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Actor224: moneycrate
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Owner: Neutral
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Location: 5,48
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Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
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@@ -175,6 +175,10 @@ WorldLoaded = function()
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EliminateGDI = Nod.AddObjective("Eliminate all GDI forces in the area.")
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BuildSAMs = Nod.AddObjective("Build 3 SAMs to fend off the GDI bombers.", "Secondary", false)
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GDIObjective = GDI.AddObjective("Eliminate all Nod forces in the area.")
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Trigger.OnKilled(GDIProc, function()
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Actor.Create("moneycrate", true, { Owner = GDI, Location = CPos.New(24, 54) })
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end)
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end
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Tick = function()
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@@ -696,6 +696,9 @@ Actors:
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Location: 54,6
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Facing: 92
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TurretFacing: 92
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Actor245: moneycrate
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Location: 5,6
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Owner: Neutral
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waypoint27: waypoint
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Location: 32,32
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Owner: Neutral
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