diff --git a/OpenRA.Mods.RA/HackyAI.cs b/OpenRA.Mods.RA/HackyAI.cs index fa072f24c0..d91a69df86 100644 --- a/OpenRA.Mods.RA/HackyAI.cs +++ b/OpenRA.Mods.RA/HackyAI.cs @@ -18,13 +18,9 @@ using XRandom = OpenRA.Thirdparty.Random; //TODO: -// [y] never give harvesters orders -// maybe move rally points when a rally point gets blocked (by units or buildings) -// Don't send attack forces to your own spawn point // effectively clear the area around the production buildings' spawn points. // don't spam the build unit button, only queue one unit then wait for the backoff period. // just make the build unit action only occur once every second. -// build defense buildings // later: // don't build units randomly, have a method to it.