Timer shows text "(paused)" when game is in pause.
This commit is contained in:
@@ -16,12 +16,18 @@ namespace OpenRA.Widgets
|
||||
{
|
||||
public override void Draw()
|
||||
{
|
||||
var s = WidgetUtils.FormatTime(Game.LocalTick);
|
||||
var font = Game.Renderer.Fonts["Title"];
|
||||
var rb = RenderBounds;
|
||||
|
||||
var s = WidgetUtils.FormatTime(Game.LocalTick);
|
||||
var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
|
||||
|
||||
var s_paused = (Game.orderManager.GamePaused ? "\n (paused)" : "");
|
||||
var pos_paused = new float2(rb.Left - font.Measure(s_paused).X / 2, rb.Top+1);
|
||||
|
||||
font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1);
|
||||
font.DrawTextWithContrast(s_paused, pos_paused, Color.White, Color.Black, 1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user