Timer shows text "(paused)" when game is in pause.
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@@ -16,12 +16,18 @@ namespace OpenRA.Widgets
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{
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{
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public override void Draw()
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public override void Draw()
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{
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{
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var s = WidgetUtils.FormatTime(Game.LocalTick);
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var font = Game.Renderer.Fonts["Title"];
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var font = Game.Renderer.Fonts["Title"];
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var rb = RenderBounds;
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var rb = RenderBounds;
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var s = WidgetUtils.FormatTime(Game.LocalTick);
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var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
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var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
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var s_paused = (Game.orderManager.GamePaused ? "\n (paused)" : "");
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var pos_paused = new float2(rb.Left - font.Measure(s_paused).X / 2, rb.Top+1);
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font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1);
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font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1);
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font.DrawTextWithContrast(s_paused, pos_paused, Color.White, Color.Black, 1);
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}
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}
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}
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}
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}
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}
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