Timer shows text "(paused)" when game is in pause.

This commit is contained in:
Remco van der Zon
2012-05-16 19:04:43 +02:00
parent a07697be03
commit 7e1986ecbc

View File

@@ -16,12 +16,18 @@ namespace OpenRA.Widgets
{ {
public override void Draw() public override void Draw()
{ {
var s = WidgetUtils.FormatTime(Game.LocalTick);
var font = Game.Renderer.Fonts["Title"]; var font = Game.Renderer.Fonts["Title"];
var rb = RenderBounds; var rb = RenderBounds;
var s = WidgetUtils.FormatTime(Game.LocalTick);
var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top); var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
var s_paused = (Game.orderManager.GamePaused ? "\n (paused)" : "");
var pos_paused = new float2(rb.Left - font.Measure(s_paused).X / 2, rb.Top+1);
font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1); font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1);
font.DrawTextWithContrast(s_paused, pos_paused, Color.White, Color.Black, 1);
} }
} }
} }