move generic Voxel render traits to Mods.Common
This commit is contained in:
116
OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs
Normal file
116
OpenRA.Mods.Common/Traits/Render/RenderVoxels.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
public interface IRenderActorPreviewVoxelsInfo
|
||||
{
|
||||
IEnumerable<VoxelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p);
|
||||
}
|
||||
|
||||
public class RenderVoxelsInfo : ITraitInfo, IRenderActorPreviewInfo, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Defaults to the actor name.")]
|
||||
public readonly string Image = null;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[Desc("Custom PlayerColorPalette: BaseName")]
|
||||
public readonly string PlayerPalette = "player";
|
||||
public readonly string NormalsPalette = "normals";
|
||||
public readonly string ShadowPalette = "shadow";
|
||||
|
||||
[Desc("Change the image size.")]
|
||||
public readonly float Scale = 10;
|
||||
|
||||
public readonly WAngle LightPitch = WAngle.FromDegrees(50);
|
||||
public readonly WAngle LightYaw = WAngle.FromDegrees(240);
|
||||
public readonly float[] LightAmbientColor = { 0.6f, 0.6f, 0.6f };
|
||||
public readonly float[] LightDiffuseColor = { 0.4f, 0.4f, 0.4f };
|
||||
|
||||
public virtual object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
|
||||
|
||||
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
|
||||
{
|
||||
var body = init.Actor.Traits.Get<BodyOrientationInfo>();
|
||||
var race = init.Get<RaceInit, string>();
|
||||
var ownerName = init.Get<OwnerInit>().PlayerName;
|
||||
var sequenceProvider = init.World.Map.SequenceProvider;
|
||||
var image = Image ?? init.Actor.Name;
|
||||
var facings = body.QuantizedFacings == -1 ?
|
||||
init.Actor.Traits.Get<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, race) :
|
||||
body.QuantizedFacings;
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
|
||||
|
||||
var ifacing = init.Actor.Traits.GetOrDefault<IFacingInfo>();
|
||||
var facing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
|
||||
var orientation = WRot.FromFacing(facing);
|
||||
var components = init.Actor.Traits.WithInterface<IRenderActorPreviewVoxelsInfo>()
|
||||
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, orientation, facings, palette))
|
||||
.ToArray();
|
||||
|
||||
yield return new VoxelPreview(components, WVec.Zero, 0, Scale, LightPitch,
|
||||
LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
|
||||
palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderVoxels : IRender, INotifyOwnerChanged
|
||||
{
|
||||
readonly List<VoxelAnimation> components = new List<VoxelAnimation>();
|
||||
Actor self;
|
||||
RenderVoxelsInfo info;
|
||||
IBodyOrientation body;
|
||||
WRot camera;
|
||||
WRot lightSource;
|
||||
|
||||
public RenderVoxels(Actor self, RenderVoxelsInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
body = self.Trait<IBodyOrientation>();
|
||||
camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
|
||||
lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
|
||||
}
|
||||
|
||||
bool initializePalettes = true;
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
|
||||
|
||||
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
|
||||
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (initializePalettes)
|
||||
{
|
||||
var paletteName = info.Palette ?? info.PlayerPalette + self.Owner.InternalName;
|
||||
colorPalette = wr.Palette(paletteName);
|
||||
normalsPalette = wr.Palette(info.NormalsPalette);
|
||||
shadowPalette = wr.Palette(info.ShadowPalette);
|
||||
initializePalettes = false;
|
||||
}
|
||||
|
||||
yield return new VoxelRenderable(
|
||||
components, self.CenterPosition, 0, camera, info.Scale,
|
||||
lightSource, info.LightAmbientColor, info.LightDiffuseColor,
|
||||
colorPalette, normalsPalette, shadowPalette);
|
||||
}
|
||||
|
||||
public string Image { get { return info.Image ?? self.Info.Name; } }
|
||||
public void Add(VoxelAnimation v) { components.Add(v); }
|
||||
public void Remove(VoxelAnimation v) { components.Remove(v); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user