Introduce a new CarryableHarvester trait
This commit is contained in:
@@ -65,8 +65,7 @@ namespace OpenRA.Mods.Common.Activities
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self.SetTargetLine(Target.FromActor(proc), Color.Green, false);
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if (self.Location != proc.Location + iao.DeliveryOffset)
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{
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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foreach (var n in notify)
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foreach (var n in self.TraitsImplementing<INotifyHarvesterAction>())
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n.MovingToRefinery(self, proc, this);
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return ActivityUtils.SequenceActivities(movement.MoveTo(proc.Location + iao.DeliveryOffset, 0), this);
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@@ -55,10 +55,8 @@ namespace OpenRA.Mods.Common.Activities
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if (NextInQueue != null)
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return NextInQueue;
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var deliver = new DeliverResources(self);
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if (harv.IsFull)
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return ActivityUtils.SequenceActivities(deliver, NextActivity);
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return ActivityUtils.SequenceActivities(new DeliverResources(self), NextActivity);
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var closestHarvestablePosition = ClosestHarvestablePos(self);
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@@ -67,20 +65,18 @@ namespace OpenRA.Mods.Common.Activities
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if (!closestHarvestablePosition.HasValue)
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{
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if (!harv.IsEmpty)
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return deliver;
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return new DeliverResources(self);
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harv.LastSearchFailed = true;
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var unblockCell = harv.LastHarvestedCell ?? (self.Location + harvInfo.UnblockCell);
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var moveTo = mobile.NearestMoveableCell(unblockCell, 2, 5);
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self.QueueActivity(mobile.MoveTo(moveTo, 1));
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self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
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// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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foreach (var n in notify)
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foreach (var n in self.TraitsImplementing<INotifyHarvesterAction>())
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n.MovingToResources(self, moveTo, this);
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self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
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var randFrames = self.World.SharedRandom.Next(100, 175);
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// Avoid creating an activity cycle
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@@ -100,13 +96,10 @@ namespace OpenRA.Mods.Common.Activities
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if (!harv.LastOrderLocation.HasValue)
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harv.LastOrderLocation = closestHarvestablePosition;
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self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false);
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// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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foreach (var n in notify)
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foreach (var n in self.TraitsImplementing<INotifyHarvesterAction>())
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n.MovingToResources(self, closestHarvestablePosition.Value, this);
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self.SetTargetLine(Target.FromCell(self.World, closestHarvestablePosition.Value), Color.Red, false);
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return ActivityUtils.SequenceActivities(mobile.MoveTo(closestHarvestablePosition.Value, 1), new HarvestResource(self), this);
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}
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}
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@@ -316,6 +316,7 @@
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<Compile Include="Traits\CaptureProgressBlink.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\Burns.cs" />
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<Compile Include="Traits\CarryableHarvester.cs" />
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<Compile Include="Traits\ChangesTerrain.cs" />
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<Compile Include="Traits\CommandBarBlacklist.cs" />
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<Compile Include="Traits\Conditions\GrantExternalConditionToCrusher.cs" />
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new AutoCarryable(init.Self, this); }
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}
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public class AutoCarryable : Carryable, INotifyHarvesterAction, ICallForTransport
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public class AutoCarryable : Carryable, ICallForTransport
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{
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readonly AutoCarryableInfo info;
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Activity afterLandActivity;
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@@ -38,21 +38,6 @@ namespace OpenRA.Mods.Common.Traits
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public WDist MinimumDistance { get { return info.MinDistance; } }
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void INotifyHarvesterAction.MovingToResources(Actor self, CPos targetCell, Activity next) { RequestTransport(self, targetCell, next); }
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void INotifyHarvesterAction.MovingToRefinery(Actor self, Actor refineryActor, Activity next)
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{
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var iao = refineryActor.Trait<IAcceptResources>();
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RequestTransport(self, refineryActor.Location + iao.DeliveryOffset, next);
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}
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void INotifyHarvesterAction.MovementCancelled(Actor self) { MovementCancelled(self); }
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// We do not handle Harvested notification
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void INotifyHarvesterAction.Harvested(Actor self, ResourceType resource) { }
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void INotifyHarvesterAction.Docked() { }
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void INotifyHarvesterAction.Undocked() { }
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// No longer want to be carried
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void ICallForTransport.MovementCancelled(Actor self) { MovementCancelled(self); }
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void ICallForTransport.RequestTransport(Actor self, CPos destination, Activity afterLandActivity) { RequestTransport(self, destination, afterLandActivity); }
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57
OpenRA.Mods.Common/Traits/CarryableHarvester.cs
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57
OpenRA.Mods.Common/Traits/CarryableHarvester.cs
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@@ -0,0 +1,57 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class CarryableHarvesterInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new CarryableHarvester(); }
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}
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public class CarryableHarvester : INotifyCreated, INotifyHarvesterAction
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{
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ICallForTransport[] transports;
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void INotifyCreated.Created(Actor self)
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{
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transports = self.TraitsImplementing<ICallForTransport>().ToArray();
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}
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void INotifyHarvesterAction.MovingToResources(Actor self, CPos targetCell, Activity next)
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{
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foreach (var t in transports)
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t.RequestTransport(self, targetCell, next);
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}
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void INotifyHarvesterAction.MovingToRefinery(Actor self, Actor refineryActor, Activity next)
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{
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var iao = refineryActor.Trait<IAcceptResources>();
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var location = refineryActor.Location + iao.DeliveryOffset;
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foreach (var t in transports)
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t.RequestTransport(self, location, next);
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}
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void INotifyHarvesterAction.MovementCancelled(Actor self)
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{
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foreach (var t in transports)
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t.MovementCancelled(self);
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}
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void INotifyHarvesterAction.Harvested(Actor self, ResourceType resource) { }
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void INotifyHarvesterAction.Docked() { }
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void INotifyHarvesterAction.Undocked() { }
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}
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}
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@@ -83,9 +83,9 @@ namespace OpenRA.Mods.Common.Traits
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readonly Mobile mobile;
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readonly ResourceLayer resLayer;
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readonly ResourceClaimLayer claimLayer;
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Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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INotifyHarvesterAction[] notify;
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readonly Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
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bool idleSmart = true;
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INotifyHarvesterAction[] notifyHarvesterAction;
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int idleDuration;
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[Sync] public bool LastSearchFailed;
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@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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notify = self.TraitsImplementing<INotifyHarvesterAction>().ToArray();
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notifyHarvesterAction = self.TraitsImplementing<INotifyHarvesterAction>().ToArray();
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// Note: This is queued in a FrameEndTask because otherwise the activity is dropped/overridden while moving out of a factory.
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if (Info.SearchOnCreation)
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@@ -233,11 +233,8 @@ namespace OpenRA.Mods.Common.Traits
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var unblockCell = LastHarvestedCell ?? (deliveryLoc + Info.UnblockCell);
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var moveTo = mobile.NearestMoveableCell(unblockCell, 1, 5);
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// TODO: The harvest-deliver-return sequence is a horrible mess of duplicated code and edge-cases
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var notify = self.TraitsImplementing<INotifyHarvesterAction>();
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var findResources = new FindResources(self);
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foreach (var n in notify)
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n.MovingToResources(self, moveTo, findResources);
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// FindResources takes care of calling INotifyHarvesterAction
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self.QueueActivity(new FindResources(self));
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self.QueueActivity(mobile.MoveTo(moveTo, 1));
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self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Gray, false);
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@@ -381,12 +378,10 @@ namespace OpenRA.Mods.Common.Traits
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loc = self.Location;
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}
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var findResources = new FindResources(self);
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self.QueueActivity(findResources);
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self.SetTargetLine(Target.FromCell(self.World, loc.Value), Color.Red);
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foreach (var n in notify)
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n.MovingToResources(self, loc.Value, findResources);
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// FindResources takes care of calling INotifyHarvesterAction
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self.QueueActivity(new FindResources(self));
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LastOrderLocation = loc;
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@@ -414,16 +409,14 @@ namespace OpenRA.Mods.Common.Traits
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self.SetTargetLine(order.Target, Color.Green);
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self.CancelActivity();
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self.QueueActivity(new DeliverResources(self));
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var deliver = new DeliverResources(self);
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self.QueueActivity(deliver);
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foreach (var n in notify)
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n.MovingToRefinery(self, targetActor, deliver);
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foreach (var n in notifyHarvesterAction)
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n.MovingToRefinery(self, targetActor, new DeliverResources(self));
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}
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else if (order.OrderString == "Stop" || order.OrderString == "Move")
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{
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foreach (var n in notify)
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foreach (var n in notifyHarvesterAction)
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n.MovementCancelled(self);
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// Turn off idle smarts to obey the stop/move:
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@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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p => ZOffsetFromCenter(self, p, 0)), info.Palette);
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}
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public void Harvested(Actor self, ResourceType resource)
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void INotifyHarvesterAction.Harvested(Actor self, ResourceType resource)
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{
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if (visible)
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return;
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@@ -59,11 +59,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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anim.PlayThen(info.Sequence, () => visible = false);
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}
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public void MovingToResources(Actor self, CPos targetCell, Activity next) { }
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public void MovingToRefinery(Actor self, Actor targetRefinery, Activity next) { }
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public void MovementCancelled(Actor self) { }
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public void Docked() { }
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public void Undocked() { }
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void INotifyHarvesterAction.MovingToResources(Actor self, CPos targetCell, Activity next) { }
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void INotifyHarvesterAction.MovingToRefinery(Actor self, Actor targetRefinery, Activity next) { }
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void INotifyHarvesterAction.MovementCancelled(Actor self) { }
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void INotifyHarvesterAction.Docked() { }
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void INotifyHarvesterAction.Undocked() { }
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public static int ZOffsetFromCenter(Actor self, WPos pos, int offset)
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{
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@@ -73,6 +73,7 @@ harvester:
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BaleUnloadDelay: 5
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SearchFromProcRadius: 30
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SearchFromOrderRadius: 15
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CarryableHarvester:
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Health:
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HP: 45000
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Armor:
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