yaml changes for sellable
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@@ -217,6 +217,7 @@
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ShakeOnDeath:
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Sellable:
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^CivBuilding:
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^CivBuilding:
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Inherits: ^Building
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Inherits: ^Building
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@@ -268,6 +269,7 @@
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EditorAppearance:
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EditorAppearance:
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RelativeToTopLeft: yes
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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AutoTargetIgnore:
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Sellable:
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^Tree:
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^Tree:
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Tooltip:
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Tooltip:
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@@ -8,7 +8,6 @@ V19:
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Footprint: x
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Footprint: x
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Dimensions: 1,1
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Dimensions: 1,1
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Capturable: true
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Capturable: true
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Unsellable: true
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-DeadBuildingState:
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-DeadBuildingState:
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Tooltip:
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Tooltip:
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Name: Oil Derrick
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Name: Oil Derrick
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@@ -163,6 +163,7 @@
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ShakeOnDeath:
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ShakeOnDeath:
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ProximityCaptor:
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ProximityCaptor:
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Types:Building
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Types:Building
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Sellable:
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^Wall:
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^Wall:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -193,6 +194,7 @@
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AutoTargetIgnore:
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AutoTargetIgnore:
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ProximityCaptor:
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ProximityCaptor:
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Types:Wall
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Types:Wall
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Sellable:
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^CivBuilding:
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^CivBuilding:
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Inherits: ^Building
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Inherits: ^Building
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