Overhaul Soviet base
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA.Missions
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static List<string> sovietInfantry = new List<string> { "e1", "e2", "e3" };
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static List<string> sovietInfantry = new List<string> { "e1", "e2", "e3" };
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static List<string> sovietVehicles = new List<string> { "3tnk" };
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static List<string> sovietVehicles = new List<string> { "3tnk" };
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static readonly string[] SovietVehicleAdditions = { "v2rl" };
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static readonly string[] SovietVehicleAdditions = { "v2rl" };
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const int SovietGroupSize = 3;
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const int SovietGroupSize = 5;
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const int SovietVehicleAdditionsTicks = 1500 * 4;
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const int SovietVehicleAdditionsTicks = 1500 * 4;
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const int ReinforcementsTicks = 1500 * 12;
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const int ReinforcementsTicks = 1500 * 12;
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@@ -237,7 +237,7 @@ namespace OpenRA.Mods.RA.Missions
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void ManageSovietUnits()
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void ManageSovietUnits()
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{
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{
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var idleSovietUnits = ForcesNearActor(allies2BasePoint, 20).Where(a => a.Owner == soviets && a.IsIdle);
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var idleSovietUnits = ForcesNearActor(allies2BasePoint, 10).Where(a => a.Owner == soviets && a.IsIdle);
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var idleSovietUnitsAtRP = ForcesNearActor(sovietRallyPoint, 5).Where(a => a.Owner == soviets && a.IsIdle);
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var idleSovietUnitsAtRP = ForcesNearActor(sovietRallyPoint, 5).Where(a => a.Owner == soviets && a.IsIdle);
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if (idleSovietUnitsAtRP.Count() >= SovietGroupSize)
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if (idleSovietUnitsAtRP.Count() >= SovietGroupSize)
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{
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{
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