From 7e376330d04c65ad8746d0fd254d40326bf6f752 Mon Sep 17 00:00:00 2001 From: Scott_NZ Date: Sun, 30 Sep 2012 17:50:27 +1300 Subject: [PATCH] Have the reinforcements money come in as supply trucks instead --- OpenRA.Mods.RA/Missions/Allies02Script.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/OpenRA.Mods.RA/Missions/Allies02Script.cs b/OpenRA.Mods.RA/Missions/Allies02Script.cs index a16c0d9fcc..f02818f751 100644 --- a/OpenRA.Mods.RA/Missions/Allies02Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies02Script.cs @@ -97,8 +97,15 @@ namespace OpenRA.Mods.RA.Missions const int SovietHelperCash = 2000; const int ReinforcementsTicks = 1500 * 12; - static readonly string[] Reinforcements = { "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "1tnk", "1tnk", "jeep", "e1", "e1", "e1", "e1", "e3", "e3", "mcv" }; - const int ReinforcementsCash = 5000; + static readonly string[] Reinforcements = { + "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", "2tnk", + "1tnk", "1tnk", + "jeep", + "e1", "e1", "e1", "e1", + "e3", "e3", + "mcv", + "truk", "truk", "truk", "truk", "truk", "truk" + }; const int ParatroopersTicks = 1500 * 8; static readonly string[] Badger1Passengers = { "e1", "e1", "e1", "e2", "3tnk" }; @@ -397,8 +404,6 @@ namespace OpenRA.Mods.RA.Missions void SendReinforcements() { Sound.Play("reinfor1.aud"); - var resources = allies2.PlayerActor.Trait(); - resources.GiveCash(ReinforcementsCash); foreach (var unit in Reinforcements) { var actor = world.CreateActor(unit, new TypeDictionary