Don't show a selection cursor over targetable but unselectable actors
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@@ -19,7 +19,6 @@ namespace OpenRA.Orders
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{
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.HasTrait<ITargetable>())
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.Where(a => a.HasTrait<ITargetable>())
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.OrderByDescending(
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.OrderByDescending(
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@@ -59,9 +58,8 @@ namespace OpenRA.Orders
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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.FirstOrDefault();
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if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
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if (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any())
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if (underCursor != null)
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if (underCursor != null && underCursor.HasTrait<Selectable>())
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useSelect = true;
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useSelect = true;
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var orders = world.Selection.Actors
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var orders = world.Selection.Actors
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