Prepare DeveloperMode code for trait-defined lobby options.
This commit is contained in:
@@ -59,16 +59,26 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new DeveloperMode(this); }
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public object Create(ActorInitializer init) { return new DeveloperMode(this); }
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}
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}
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public class DeveloperMode : IResolveOrder, ISync
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public class DeveloperMode : IResolveOrder, ISync, INotifyCreated
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{
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{
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DeveloperModeInfo info;
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readonly DeveloperModeInfo info;
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[Sync] public bool FastCharge;
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public bool Enabled { get; private set; }
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[Sync] public bool AllTech;
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[Sync] public bool FastBuild;
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[Sync] bool fastCharge;
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[Sync] public bool DisableShroud;
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[Sync] bool allTech;
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[Sync] public bool PathDebug;
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[Sync] bool fastBuild;
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[Sync] public bool UnlimitedPower;
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[Sync] bool disableShroud;
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[Sync] public bool BuildAnywhere;
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[Sync] bool pathDebug;
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[Sync] bool unlimitedPower;
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[Sync] bool buildAnywhere;
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public bool FastCharge { get { return Enabled && fastCharge; } }
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public bool AllTech { get { return Enabled && allTech; } }
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public bool FastBuild { get { return Enabled && fastBuild; } }
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public bool DisableShroud { get { return Enabled && disableShroud; } }
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public bool PathDebug { get { return Enabled && pathDebug; } }
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public bool UnlimitedPower { get { return Enabled && unlimitedPower; } }
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public bool BuildAnywhere { get { return Enabled && buildAnywhere; } }
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// Client side only
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// Client side only
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public bool ShowCombatGeometry;
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public bool ShowCombatGeometry;
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@@ -76,36 +86,42 @@ namespace OpenRA.Traits
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public bool ShowDepthPreview;
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public bool ShowDepthPreview;
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public bool ShowActorTags;
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public bool ShowActorTags;
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public bool EnableAll;
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bool enableAll;
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public DeveloperMode(DeveloperModeInfo info)
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public DeveloperMode(DeveloperModeInfo info)
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{
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{
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this.info = info;
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this.info = info;
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FastBuild = info.FastBuild;
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fastBuild = info.FastBuild;
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FastCharge = info.FastCharge;
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fastCharge = info.FastCharge;
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DisableShroud = info.DisableShroud;
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disableShroud = info.DisableShroud;
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PathDebug = info.PathDebug;
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pathDebug = info.PathDebug;
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UnlimitedPower = info.UnlimitedPower;
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unlimitedPower = info.UnlimitedPower;
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BuildAnywhere = info.BuildAnywhere;
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buildAnywhere = info.BuildAnywhere;
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ShowCombatGeometry = info.ShowCombatGeometry;
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ShowCombatGeometry = info.ShowCombatGeometry;
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ShowDebugGeometry = info.ShowDebugGeometry;
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ShowDebugGeometry = info.ShowDebugGeometry;
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ShowDepthPreview = info.ShowDepthPreview;
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ShowDepthPreview = info.ShowDepthPreview;
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ShowActorTags = info.ShowActorTags;
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ShowActorTags = info.ShowActorTags;
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}
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}
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void INotifyCreated.Created(Actor self)
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{
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Enabled = self.World.LobbyInfo.GlobalSettings.AllowCheats || self.World.LobbyInfo.IsSinglePlayer;
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (!self.World.AllowDevCommands)
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if (!Enabled)
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return;
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return;
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switch (order.OrderString)
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switch (order.OrderString)
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{
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{
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case "DevAll":
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case "DevAll":
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{
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{
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EnableAll ^= true;
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enableAll ^= true;
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AllTech = FastCharge = FastBuild = DisableShroud = UnlimitedPower = BuildAnywhere = EnableAll;
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allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
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if (EnableAll)
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if (enableAll)
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{
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{
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self.Owner.Shroud.ExploreAll();
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self.Owner.Shroud.ExploreAll();
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@@ -126,19 +142,19 @@ namespace OpenRA.Traits
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case "DevEnableTech":
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case "DevEnableTech":
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{
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{
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AllTech ^= true;
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allTech ^= true;
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break;
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break;
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}
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}
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case "DevFastCharge":
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case "DevFastCharge":
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{
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{
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FastCharge ^= true;
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fastCharge ^= true;
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break;
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break;
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}
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}
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case "DevFastBuild":
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case "DevFastBuild":
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{
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{
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FastBuild ^= true;
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fastBuild ^= true;
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break;
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break;
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}
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}
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@@ -162,7 +178,7 @@ namespace OpenRA.Traits
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case "DevVisibility":
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case "DevVisibility":
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{
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{
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DisableShroud ^= true;
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disableShroud ^= true;
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self.Owner.Shroud.Disabled = DisableShroud;
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self.Owner.Shroud.Disabled = DisableShroud;
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if (self.World.LocalPlayer == self.Owner)
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if (self.World.LocalPlayer == self.Owner)
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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self.World.RenderPlayer = DisableShroud ? null : self.Owner;
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@@ -171,7 +187,7 @@ namespace OpenRA.Traits
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case "DevPathDebug":
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case "DevPathDebug":
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{
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{
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PathDebug ^= true;
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pathDebug ^= true;
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break;
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break;
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}
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}
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@@ -189,13 +205,13 @@ namespace OpenRA.Traits
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case "DevUnlimitedPower":
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case "DevUnlimitedPower":
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{
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{
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UnlimitedPower ^= true;
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unlimitedPower ^= true;
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break;
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break;
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}
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}
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case "DevBuildAnywhere":
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case "DevBuildAnywhere":
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{
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{
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BuildAnywhere ^= true;
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buildAnywhere ^= true;
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break;
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break;
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}
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}
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@@ -85,11 +85,6 @@ namespace OpenRA
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get { return OrderManager.Connection is ReplayConnection; }
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get { return OrderManager.Connection is ReplayConnection; }
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}
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}
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public bool AllowDevCommands
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{
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get { return LobbyInfo.GlobalSettings.AllowCheats || LobbyInfo.IsSinglePlayer; }
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}
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void SetLocalPlayer(Player localPlayer)
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void SetLocalPlayer(Player localPlayer)
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{
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{
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if (localPlayer == null)
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if (localPlayer == null)
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@@ -24,10 +24,15 @@ namespace OpenRA.Mods.Common.Commands
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public class DevCommands : IChatCommand, IWorldLoaded
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public class DevCommands : IChatCommand, IWorldLoaded
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{
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{
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World world;
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World world;
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DeveloperMode developerMode;
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public void WorldLoaded(World w, WorldRenderer wr)
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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{
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world = w;
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world = w;
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if (world.LocalPlayer != null)
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developerMode = world.LocalPlayer.PlayerActor.Trait<DeveloperMode>();
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var console = world.WorldActor.Trait<ChatCommands>();
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var console = world.WorldActor.Trait<ChatCommands>();
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var help = world.WorldActor.Trait<HelpCommand>();
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var help = world.WorldActor.Trait<HelpCommand>();
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@@ -55,7 +60,7 @@ namespace OpenRA.Mods.Common.Commands
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if (world.LocalPlayer == null)
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if (world.LocalPlayer == null)
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return;
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return;
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if (!world.AllowDevCommands)
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if (!developerMode.Enabled)
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{
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{
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Game.Debug("Cheats are disabled.");
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Game.Debug("Cheats are disabled.");
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return;
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return;
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@@ -97,11 +97,12 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (!self.World.AllowDevCommands)
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return;
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if (order.OrderString == "DevLevelUp")
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if (order.OrderString == "DevLevelUp")
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{
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{
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var developerMode = self.Owner.PlayerActor.Trait<DeveloperMode>();
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if (!developerMode.Enabled)
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return;
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if ((int)order.ExtraData > 0)
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if ((int)order.ExtraData > 0)
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GiveLevels((int)order.ExtraData);
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GiveLevels((int)order.ExtraData);
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else
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else
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@@ -125,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public override int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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{
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{
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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if (developerMode.FastBuild)
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return 0;
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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@@ -204,7 +204,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual IEnumerable<ActorInfo> AllItems()
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public virtual IEnumerable<ActorInfo> AllItems()
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{
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{
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if (self.World.AllowDevCommands && developerMode.AllTech)
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if (developerMode.AllTech)
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return producible.Keys;
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return producible.Keys;
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return allProducibles;
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return allProducibles;
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@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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if (!Enabled)
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if (!Enabled)
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return Enumerable.Empty<ActorInfo>();
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return Enumerable.Empty<ActorInfo>();
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if (self.World.AllowDevCommands && developerMode.AllTech)
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if (developerMode.AllTech)
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return producible.Keys;
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return producible.Keys;
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return buildableProducibles;
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return buildableProducibles;
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@@ -226,7 +226,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!producible.TryGetValue(actor, out ps))
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if (!producible.TryGetValue(actor, out ps))
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return false;
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return false;
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return ps.Buildable || (self.World.AllowDevCommands && developerMode.AllTech);
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return ps.Buildable || developerMode.AllTech;
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}
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}
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public virtual void Tick(Actor self)
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public virtual void Tick(Actor self)
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@@ -316,7 +316,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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public virtual int GetBuildTime(ActorInfo unit, BuildableInfo bi = null)
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{
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{
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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if (developerMode.FastBuild)
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return 0;
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return 0;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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var time = unit.GetBuildTime() * Info.BuildSpeed / 100;
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