Don't reload after finishing a field.

This commit is contained in:
Paul Chote
2019-08-19 20:09:42 +00:00
committed by teinarss
parent 7311ae889f
commit 7e4da8ea2c

View File

@@ -64,26 +64,25 @@ namespace OpenRA.Mods.Cnc.Activities
if (IsCanceling)
return true;
if (rearmableInfo != null && ammoPools.Any(p => p.Info.Name == minelayer.Info.AmmoPoolName && !p.HasAmmo()))
{
// Rearm (and possibly repair) at rearm building, then back out here to refill the minefield some more
rearmTarget = self.World.Actors.Where(a => self.Owner.Stances[a.Owner] == Stance.Ally
&& rearmableInfo.RearmActors.Contains(a.Info.Name))
.ClosestTo(self);
if (rearmTarget == null)
return true;
// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
QueueChild(new MoveAdjacentTo(self, Target.FromActor(rearmTarget)));
QueueChild(movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget));
QueueChild(new Resupply(self, rearmTarget, new WDist(512)));
returnToBase = true;
return false;
}
if ((minefield == null || minefield.Contains(self.Location)) && CanLayMine(self, self.Location))
{
if (rearmableInfo != null && ammoPools.Any(p => p.Info.Name == minelayer.Info.AmmoPoolName && !p.HasAmmo()))
{
// Rearm (and possibly repair) at rearm building, then back out here to refill the minefield some more
rearmTarget = self.World.Actors.Where(a => self.Owner.Stances[a.Owner] == Stance.Ally && rearmableInfo.RearmActors.Contains(a.Info.Name))
.ClosestTo(self);
if (rearmTarget == null)
return true;
// Add a CloseEnough range of 512 to the Rearm/Repair activities in order to ensure that we're at the host actor
QueueChild(new MoveAdjacentTo(self, Target.FromActor(rearmTarget)));
QueueChild(movement.MoveTo(self.World.Map.CellContaining(rearmTarget.CenterPosition), rearmTarget));
QueueChild(new Resupply(self, rearmTarget, new WDist(512)));
returnToBase = true;
return false;
}
LayMine(self);
QueueChild(new Wait(20)); // A little wait after placing each mine, for show
minefield.Remove(self.Location);