Simplified initial Wanders countdown initialization

I don't see a technical reason for the old approach.
This commit is contained in:
reaperrr
2019-10-17 18:17:43 +02:00
committed by Pavel Penev
parent b98123d9f8
commit 7e5b1abc0e

View File

@@ -39,7 +39,6 @@ namespace OpenRA.Mods.Common.Traits
int countdown; int countdown;
int ticksIdle; int ticksIdle;
int effectiveMoveRadius; int effectiveMoveRadius;
bool firstTick = true;
public Wanders(Actor self, WandersInfo info) public Wanders(Actor self, WandersInfo info)
: base(info) : base(info)
@@ -47,6 +46,7 @@ namespace OpenRA.Mods.Common.Traits
this.self = self; this.self = self;
this.info = info; this.info = info;
effectiveMoveRadius = info.WanderMoveRadius; effectiveMoveRadius = info.WanderMoveRadius;
countdown = self.World.SharedRandom.Next(info.MinMoveDelay, info.MaxMoveDelay);
} }
protected override void Created(Actor self) protected override void Created(Actor self)
@@ -71,14 +71,6 @@ namespace OpenRA.Mods.Common.Traits
if (IsTraitDisabled) if (IsTraitDisabled)
return; return;
// OnBecomingIdle has not been called yet at this point, so set the initial countdown here
if (firstTick)
{
countdown = self.World.SharedRandom.Next(info.MinMoveDelay, info.MaxMoveDelay);
firstTick = false;
return;
}
if (--countdown > 0) if (--countdown > 0)
return; return;