Pass CaptureTypes through the INotifyCapture interface.
Also make it require explicit implementation.
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@@ -278,7 +278,7 @@ namespace OpenRA.Mods.Common.Scripting
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}
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
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{
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if (world.Disposing)
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return;
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