Pass CaptureTypes through the INotifyCapture interface.

Also make it require explicit implementation.
This commit is contained in:
Paul Chote
2018-10-26 18:35:45 +00:00
committed by abcdefg30
parent 4ea3e8382d
commit 7e67ce0139
12 changed files with 23 additions and 15 deletions

View File

@@ -161,7 +161,7 @@ namespace OpenRA.Mods.Common.Traits
return null;
}
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner, BitSet<CaptureType> captureTypes)
{
BeingCaptured = true;
self.World.AddFrameEndTask(w => BeingCaptured = false);