Wire up power bar

This commit is contained in:
Paul Chote
2011-07-02 04:27:40 +12:00
parent 1f92286b51
commit 7e67fdb446
6 changed files with 98 additions and 8 deletions

View File

@@ -0,0 +1,65 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class PowerBarWidget : Widget
{
float? lastProvidedFrac;
float? lastDrainedFrac;
readonly PowerManager pm;
[ObjectCreator.UseCtor]
public PowerBarWidget( [ObjectCreator.Param] World world )
{
pm = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
}
public override void DrawInner()
{
float powerScaleBy = 100;
var maxPower = Math.Max(pm.PowerProvided, pm.PowerDrained);
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply
var providedFrac = pm.PowerProvided / powerScaleBy;
lastProvidedFrac = providedFrac = float2.Lerp(lastProvidedFrac.GetValueOrDefault(providedFrac), providedFrac, .3f);
var color = Color.LimeGreen;
if (pm.PowerState == PowerState.Low)
color = Color.Orange;
if (pm.PowerState == PowerState.Critical)
color = Color.Red;
var b = RenderBounds;
var rect = new RectangleF(Game.viewport.Location.X + b.X,
Game.viewport.Location.Y + b.Y + (1-providedFrac)*b.Height,
(float)b.Width,
providedFrac*b.Height);
Game.Renderer.LineRenderer.FillRect(rect, color);
var indicator = ChromeProvider.GetImage("powerbar-bits", "indicator");
var drainedFrac = pm.PowerDrained / powerScaleBy;
lastDrainedFrac = drainedFrac = float2.Lerp(lastDrainedFrac.GetValueOrDefault(drainedFrac), drainedFrac, .3f);
float2 pos = new float2(b.X + b.Width - indicator.size.X,
b.Y + (1-drainedFrac)*b.Height - indicator.size.Y / 2);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, pos);
}
}
}