Wire up power bar
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65
OpenRA.Mods.Cnc/Widgets/PowerBarWidget.cs
Executable file
65
OpenRA.Mods.Cnc/Widgets/PowerBarWidget.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets
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{
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public class PowerBarWidget : Widget
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{
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float? lastProvidedFrac;
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float? lastDrainedFrac;
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readonly PowerManager pm;
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[ObjectCreator.UseCtor]
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public PowerBarWidget( [ObjectCreator.Param] World world )
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{
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pm = world.LocalPlayer.PlayerActor.Trait<PowerManager>();
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}
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public override void DrawInner()
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{
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float powerScaleBy = 100;
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var maxPower = Math.Max(pm.PowerProvided, pm.PowerDrained);
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while (maxPower >= powerScaleBy) powerScaleBy *= 2;
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// Current power supply
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var providedFrac = pm.PowerProvided / powerScaleBy;
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lastProvidedFrac = providedFrac = float2.Lerp(lastProvidedFrac.GetValueOrDefault(providedFrac), providedFrac, .3f);
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var color = Color.LimeGreen;
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if (pm.PowerState == PowerState.Low)
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color = Color.Orange;
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if (pm.PowerState == PowerState.Critical)
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color = Color.Red;
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var b = RenderBounds;
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var rect = new RectangleF(Game.viewport.Location.X + b.X,
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Game.viewport.Location.Y + b.Y + (1-providedFrac)*b.Height,
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(float)b.Width,
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providedFrac*b.Height);
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Game.Renderer.LineRenderer.FillRect(rect, color);
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var indicator = ChromeProvider.GetImage("powerbar-bits", "indicator");
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var drainedFrac = pm.PowerDrained / powerScaleBy;
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lastDrainedFrac = drainedFrac = float2.Lerp(lastDrainedFrac.GetValueOrDefault(drainedFrac), drainedFrac, .3f);
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float2 pos = new float2(b.X + b.Width - indicator.size.X,
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b.Y + (1-drainedFrac)*b.Height - indicator.size.Y / 2);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, pos);
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}
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}
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}
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