Add IResourceRenderer interface.
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@@ -386,7 +386,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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var info = self.Info.TraitInfo<HarvesterInfo>();
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var res = self.World.WorldActor.TraitsImplementing<ResourceRenderer>()
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var res = self.World.WorldActor.TraitsImplementing<IResourceRenderer>()
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.Select(r => r.GetRenderedResourceType(location))
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.FirstOrDefault(r => r != null && info.Resources.Contains(r.Info.Type));
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@@ -27,12 +27,13 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
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}
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public class EditorCursorLayer : ITickRender, IRenderAboveShroud, IRenderAnnotations
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public class EditorCursorLayer : IWorldLoaded, ITickRender, IRenderAboveShroud, IRenderAnnotations
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{
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readonly EditorCursorLayerInfo info;
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readonly EditorActorLayer editorLayer;
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readonly ITiledTerrainRenderer terrainRenderer;
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readonly World world;
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IResourceRenderer[] resourceRenderers;
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public int CurrentToken { get; private set; }
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public EditorCursorType Type { get; private set; }
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@@ -43,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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bool actorSharesCell;
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public TerrainTemplateInfo TerrainTemplate { get; private set; }
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public ResourceTypeInfo Resource { get; private set; }
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public ResourceType Resource { get; private set; }
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CPos terrainOrResourceCell;
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bool terrainOrResourceDirty;
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readonly List<IRenderable> terrainOrResourcePreview = new List<IRenderable>();
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@@ -58,6 +59,11 @@ namespace OpenRA.Mods.Common.Traits
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Type = EditorCursorType.None;
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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resourceRenderers = w.WorldActor.TraitsImplementing<IResourceRenderer>().ToArray();
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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@@ -71,21 +77,12 @@ namespace OpenRA.Mods.Common.Traits
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terrainOrResourceCell = cell;
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terrainOrResourceDirty = false;
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terrainOrResourcePreview.Clear();
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var pos = world.Map.CenterOfCell(cell);
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var pos = world.Map.CenterOfCell(cell);
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if (Type == EditorCursorType.TerrainTemplate)
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terrainOrResourcePreview.AddRange(terrainRenderer.RenderPreview(wr, TerrainTemplate, pos));
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else
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{
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var variant = Resource.Sequences.FirstOrDefault();
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var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
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var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
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var palette = wr.Palette(Resource.Palette);
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var alpha = sequence.GetAlpha(Resource.MaxDensity - 1);
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var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1f, alpha, float3.Ones, tintModifiers, false));
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}
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terrainOrResourcePreview.AddRange(resourceRenderers.SelectMany(r => r.RenderPreview(wr, Resource, pos)));
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}
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}
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else if (Type == EditorCursorType.Actor)
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@@ -202,7 +199,7 @@ namespace OpenRA.Mods.Common.Traits
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return ++CurrentToken;
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}
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public int SetResource(WorldRenderer wr, ResourceTypeInfo resource)
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public int SetResource(WorldRenderer wr, ResourceType resource)
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{
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terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
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@@ -28,11 +28,12 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new ResourceRenderer(init.Self, this); }
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}
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public class ResourceRenderer : IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
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public class ResourceRenderer : IResourceRenderer, IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
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{
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protected readonly IResourceLayer ResourceLayer;
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protected readonly CellLayer<RendererCellContents> RenderContent;
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protected readonly ResourceRendererInfo Info;
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protected readonly World World;
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readonly HashSet<CPos> dirty = new HashSet<CPos>();
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readonly Queue<CPos> cleanDirty = new Queue<CPos>();
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@@ -42,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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public ResourceRenderer(Actor self, ResourceRendererInfo info)
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{
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Info = info;
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World = self.World;
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ResourceLayer = self.Trait<IResourceLayer>();
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ResourceLayer.CellChanged += AddDirtyCell;
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@@ -198,7 +199,43 @@ namespace OpenRA.Mods.Common.Traits
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return t.Variants.Keys.Random(Game.CosmeticRandom);
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}
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public ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
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protected virtual ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
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protected virtual string GetRenderedResourceTooltip(CPos cell) { return RenderContent[cell].Type?.Info.Name; }
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IEnumerable<ResourceType> IResourceRenderer.ResourceTypes => World.WorldActor.TraitsImplementing<ResourceType>();
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ResourceType IResourceRenderer.GetRenderedResourceType(CPos cell) { return GetRenderedResourceType(cell); }
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string IResourceRenderer.GetRenderedResourceTooltip(CPos cell) { return GetRenderedResourceTooltip(cell); }
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IEnumerable<IRenderable> IResourceRenderer.RenderUIPreview(WorldRenderer wr, ResourceType resourceType, int2 origin, float scale)
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{
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var sequence = resourceType.Variants.First().Value;
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var sprite = sequence.GetSprite(sequence.Length - 1);
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var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
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var palette = resourceType.Palette;
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if (shadow != null)
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yield return new UISpriteRenderable(shadow, WPos.Zero, origin, 0, palette, scale);
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yield return new UISpriteRenderable(sprite, WPos.Zero, origin, 0, palette, scale);
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}
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IEnumerable<IRenderable> IResourceRenderer.RenderPreview(WorldRenderer wr, ResourceType resourceType, WPos origin)
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{
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var sequence = resourceType.Variants.First().Value;
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var sprite = sequence.GetSprite(sequence.Length - 1);
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var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
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var alpha = sequence.GetAlpha(sequence.Length - 1);
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var palette = resourceType.Palette;
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var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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if (shadow != null)
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yield return new SpriteRenderable(shadow, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
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yield return new SpriteRenderable(sprite, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
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}
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public readonly struct RendererCellContents
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{
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