Add IResourceRenderer interface.
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@@ -27,12 +27,13 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new EditorCursorLayer(init.Self, this); }
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}
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public class EditorCursorLayer : ITickRender, IRenderAboveShroud, IRenderAnnotations
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public class EditorCursorLayer : IWorldLoaded, ITickRender, IRenderAboveShroud, IRenderAnnotations
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{
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readonly EditorCursorLayerInfo info;
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readonly EditorActorLayer editorLayer;
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readonly ITiledTerrainRenderer terrainRenderer;
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readonly World world;
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IResourceRenderer[] resourceRenderers;
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public int CurrentToken { get; private set; }
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public EditorCursorType Type { get; private set; }
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@@ -43,7 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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bool actorSharesCell;
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public TerrainTemplateInfo TerrainTemplate { get; private set; }
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public ResourceTypeInfo Resource { get; private set; }
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public ResourceType Resource { get; private set; }
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CPos terrainOrResourceCell;
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bool terrainOrResourceDirty;
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readonly List<IRenderable> terrainOrResourcePreview = new List<IRenderable>();
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@@ -58,6 +59,11 @@ namespace OpenRA.Mods.Common.Traits
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Type = EditorCursorType.None;
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}
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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resourceRenderers = w.WorldActor.TraitsImplementing<IResourceRenderer>().ToArray();
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}
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void ITickRender.TickRender(WorldRenderer wr, Actor self)
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{
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if (wr.World.Type != WorldType.Editor)
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@@ -71,21 +77,12 @@ namespace OpenRA.Mods.Common.Traits
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terrainOrResourceCell = cell;
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terrainOrResourceDirty = false;
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terrainOrResourcePreview.Clear();
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var pos = world.Map.CenterOfCell(cell);
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var pos = world.Map.CenterOfCell(cell);
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if (Type == EditorCursorType.TerrainTemplate)
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terrainOrResourcePreview.AddRange(terrainRenderer.RenderPreview(wr, TerrainTemplate, pos));
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else
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{
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var variant = Resource.Sequences.FirstOrDefault();
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var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
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var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
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var palette = wr.Palette(Resource.Palette);
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var alpha = sequence.GetAlpha(Resource.MaxDensity - 1);
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var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1f, alpha, float3.Ones, tintModifiers, false));
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}
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terrainOrResourcePreview.AddRange(resourceRenderers.SelectMany(r => r.RenderPreview(wr, Resource, pos)));
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}
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}
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else if (Type == EditorCursorType.Actor)
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@@ -202,7 +199,7 @@ namespace OpenRA.Mods.Common.Traits
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return ++CurrentToken;
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}
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public int SetResource(WorldRenderer wr, ResourceTypeInfo resource)
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public int SetResource(WorldRenderer wr, ResourceType resource)
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{
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terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
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