Add IResourceRenderer interface.

This commit is contained in:
Paul Chote
2021-03-07 17:25:06 +00:00
committed by reaperrr
parent 1dc26a9b8e
commit 7e9d291223
11 changed files with 172 additions and 53 deletions

View File

@@ -28,11 +28,12 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new ResourceRenderer(init.Self, this); }
}
public class ResourceRenderer : IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
public class ResourceRenderer : IResourceRenderer, IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
{
protected readonly IResourceLayer ResourceLayer;
protected readonly CellLayer<RendererCellContents> RenderContent;
protected readonly ResourceRendererInfo Info;
protected readonly World World;
readonly HashSet<CPos> dirty = new HashSet<CPos>();
readonly Queue<CPos> cleanDirty = new Queue<CPos>();
@@ -42,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
public ResourceRenderer(Actor self, ResourceRendererInfo info)
{
Info = info;
World = self.World;
ResourceLayer = self.Trait<IResourceLayer>();
ResourceLayer.CellChanged += AddDirtyCell;
@@ -198,7 +199,43 @@ namespace OpenRA.Mods.Common.Traits
return t.Variants.Keys.Random(Game.CosmeticRandom);
}
public ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
protected virtual ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
protected virtual string GetRenderedResourceTooltip(CPos cell) { return RenderContent[cell].Type?.Info.Name; }
IEnumerable<ResourceType> IResourceRenderer.ResourceTypes => World.WorldActor.TraitsImplementing<ResourceType>();
ResourceType IResourceRenderer.GetRenderedResourceType(CPos cell) { return GetRenderedResourceType(cell); }
string IResourceRenderer.GetRenderedResourceTooltip(CPos cell) { return GetRenderedResourceTooltip(cell); }
IEnumerable<IRenderable> IResourceRenderer.RenderUIPreview(WorldRenderer wr, ResourceType resourceType, int2 origin, float scale)
{
var sequence = resourceType.Variants.First().Value;
var sprite = sequence.GetSprite(sequence.Length - 1);
var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
var palette = resourceType.Palette;
if (shadow != null)
yield return new UISpriteRenderable(shadow, WPos.Zero, origin, 0, palette, scale);
yield return new UISpriteRenderable(sprite, WPos.Zero, origin, 0, palette, scale);
}
IEnumerable<IRenderable> IResourceRenderer.RenderPreview(WorldRenderer wr, ResourceType resourceType, WPos origin)
{
var sequence = resourceType.Variants.First().Value;
var sprite = sequence.GetSprite(sequence.Length - 1);
var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
var alpha = sequence.GetAlpha(sequence.Length - 1);
var palette = resourceType.Palette;
var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
if (shadow != null)
yield return new SpriteRenderable(shadow, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
yield return new SpriteRenderable(sprite, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
}
public readonly struct RendererCellContents
{