Add IResourceRenderer interface.
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@@ -28,11 +28,12 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new ResourceRenderer(init.Self, this); }
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}
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public class ResourceRenderer : IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
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public class ResourceRenderer : IResourceRenderer, IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
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{
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protected readonly IResourceLayer ResourceLayer;
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protected readonly CellLayer<RendererCellContents> RenderContent;
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protected readonly ResourceRendererInfo Info;
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protected readonly World World;
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readonly HashSet<CPos> dirty = new HashSet<CPos>();
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readonly Queue<CPos> cleanDirty = new Queue<CPos>();
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@@ -42,7 +43,7 @@ namespace OpenRA.Mods.Common.Traits
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public ResourceRenderer(Actor self, ResourceRendererInfo info)
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{
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Info = info;
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World = self.World;
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ResourceLayer = self.Trait<IResourceLayer>();
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ResourceLayer.CellChanged += AddDirtyCell;
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@@ -198,7 +199,43 @@ namespace OpenRA.Mods.Common.Traits
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return t.Variants.Keys.Random(Game.CosmeticRandom);
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}
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public ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
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protected virtual ResourceType GetRenderedResourceType(CPos cell) { return RenderContent[cell].Type; }
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protected virtual string GetRenderedResourceTooltip(CPos cell) { return RenderContent[cell].Type?.Info.Name; }
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IEnumerable<ResourceType> IResourceRenderer.ResourceTypes => World.WorldActor.TraitsImplementing<ResourceType>();
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ResourceType IResourceRenderer.GetRenderedResourceType(CPos cell) { return GetRenderedResourceType(cell); }
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string IResourceRenderer.GetRenderedResourceTooltip(CPos cell) { return GetRenderedResourceTooltip(cell); }
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IEnumerable<IRenderable> IResourceRenderer.RenderUIPreview(WorldRenderer wr, ResourceType resourceType, int2 origin, float scale)
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{
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var sequence = resourceType.Variants.First().Value;
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var sprite = sequence.GetSprite(sequence.Length - 1);
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var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
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var palette = resourceType.Palette;
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if (shadow != null)
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yield return new UISpriteRenderable(shadow, WPos.Zero, origin, 0, palette, scale);
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yield return new UISpriteRenderable(sprite, WPos.Zero, origin, 0, palette, scale);
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}
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IEnumerable<IRenderable> IResourceRenderer.RenderPreview(WorldRenderer wr, ResourceType resourceType, WPos origin)
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{
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var sequence = resourceType.Variants.First().Value;
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var sprite = sequence.GetSprite(sequence.Length - 1);
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var shadow = sequence.GetShadow(sequence.Length - 1, WAngle.Zero);
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var alpha = sequence.GetAlpha(sequence.Length - 1);
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var palette = resourceType.Palette;
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var tintModifiers = sequence.IgnoreWorldTint ? TintModifiers.IgnoreWorldTint : TintModifiers.None;
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if (shadow != null)
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yield return new SpriteRenderable(shadow, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
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yield return new SpriteRenderable(sprite, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
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}
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public readonly struct RendererCellContents
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{
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