Use read-only autoimplemented property when possible
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committed by
atlimit8
parent
79f321cb44
commit
7eb64ea6fc
@@ -24,24 +24,24 @@ namespace OpenRA
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{
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enum RenderType { None, World, UI }
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public SpriteRenderer WorldSpriteRenderer { get; private set; }
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public RgbaSpriteRenderer WorldRgbaSpriteRenderer { get; private set; }
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public RgbaColorRenderer WorldRgbaColorRenderer { get; private set; }
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public ModelRenderer WorldModelRenderer { get; private set; }
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public RgbaColorRenderer RgbaColorRenderer { get; private set; }
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public SpriteRenderer SpriteRenderer { get; private set; }
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public RgbaSpriteRenderer RgbaSpriteRenderer { get; private set; }
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public SpriteRenderer WorldSpriteRenderer { get; }
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public RgbaSpriteRenderer WorldRgbaSpriteRenderer { get; }
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public RgbaColorRenderer WorldRgbaColorRenderer { get; }
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public ModelRenderer WorldModelRenderer { get; }
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public RgbaColorRenderer RgbaColorRenderer { get; }
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public SpriteRenderer SpriteRenderer { get; }
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public RgbaSpriteRenderer RgbaSpriteRenderer { get; }
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public bool WindowHasInputFocus => Window.HasInputFocus;
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public bool WindowIsSuspended => Window.IsSuspended;
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public IReadOnlyDictionary<string, SpriteFont> Fonts;
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internal IPlatformWindow Window { get; private set; }
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internal IGraphicsContext Context { get; private set; }
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internal IPlatformWindow Window { get; }
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internal IGraphicsContext Context { get; }
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internal int SheetSize { get; private set; }
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internal int TempBufferSize { get; private set; }
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internal int SheetSize { get; }
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internal int TempBufferSize { get; }
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readonly IVertexBuffer<Vertex> tempBuffer;
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readonly Stack<Rectangle> scissorState = new Stack<Rectangle>();
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