Use read-only autoimplemented property when possible

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:06:21 +02:00
committed by atlimit8
parent 79f321cb44
commit 7eb64ea6fc
52 changed files with 113 additions and 113 deletions

View File

@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Widgets
class CopyPasteEditorAction : IEditorAction
{
public string Text { get; private set; }
public string Text { get; }
readonly MapCopyFilters copyFilters;
readonly Dictionary<CPos, (TerrainTile Tile, ResourceTile Resource, byte Height)> tiles;
@@ -270,10 +270,10 @@ namespace OpenRA.Mods.Common.Widgets
class UndoCopyPaste
{
public CPos Cell { get; private set; }
public TerrainTile MapTile { get; private set; }
public ResourceTile ResourceTile { get; private set; }
public byte Height { get; private set; }
public CPos Cell { get; }
public TerrainTile MapTile { get; }
public ResourceTile ResourceTile { get; }
public byte Height { get; }
public UndoCopyPaste(CPos cell, TerrainTile mapTile, ResourceTile resourceTile, byte height)
{

View File

@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Widgets
class RemoveActorAction : IEditorAction
{
public string Text { get; private set; }
public string Text { get; }
readonly EditorActorLayer editorActorLayer;
readonly EditorActorPreview actor;
@@ -141,7 +141,7 @@ namespace OpenRA.Mods.Common.Widgets
class RemoveResourceAction : IEditorAction
{
public string Text { get; private set; }
public string Text { get; }
readonly IResourceLayer resourceLayer;
readonly CPos cell;

View File

@@ -153,7 +153,7 @@ namespace OpenRA.Mods.Common.Widgets
class PaintTileEditorAction : IEditorAction
{
public string Text { get; private set; }
public string Text { get; }
readonly ushort template;
readonly Map map;
@@ -222,7 +222,7 @@ namespace OpenRA.Mods.Common.Widgets
class FloodFillEditorAction : IEditorAction
{
public string Text { get; private set; }
public string Text { get; }
readonly ushort template;
readonly Map map;
@@ -357,9 +357,9 @@ namespace OpenRA.Mods.Common.Widgets
class UndoTile
{
public CPos Cell { get; private set; }
public TerrainTile MapTile { get; private set; }
public byte Height { get; private set; }
public CPos Cell { get; }
public TerrainTile MapTile { get; }
public byte Height { get; }
public UndoTile(CPos cell, TerrainTile mapTile, byte height)
{