From 7ecd4124ced9222bbf174879128043315119b5ff Mon Sep 17 00:00:00 2001 From: dnqbob Date: Sat, 8 Aug 2020 14:59:12 +0800 Subject: [PATCH] Make "RepairableNear" public, helpful for modder --- OpenRA.Mods.Common/Traits/RepairableNear.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/RepairableNear.cs b/OpenRA.Mods.Common/Traits/RepairableNear.cs index d737b31b42..b61f02f72e 100644 --- a/OpenRA.Mods.Common/Traits/RepairableNear.cs +++ b/OpenRA.Mods.Common/Traits/RepairableNear.cs @@ -18,7 +18,7 @@ using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { - class RepairableNearInfo : TraitInfo, Requires, Requires, IObservesVariablesInfo + public class RepairableNearInfo : TraitInfo, Requires, Requires, IObservesVariablesInfo { [ActorReference] [FieldLoader.Require] @@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits public override object Create(ActorInitializer init) { return new RepairableNear(init.Self, this); } } - class RepairableNear : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables + public class RepairableNear : IIssueOrder, IResolveOrder, IOrderVoice, IObservesVariables { public readonly RepairableNearInfo Info; readonly Actor self;