Extract contrail fading for dead projectiles into an IEffect.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -110,13 +110,6 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world)
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{
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// Fade the trail out gradually
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if (ticks > length && info.ContrailLength > 0)
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{
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trail.Update(pos);
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return;
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}
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if (anim != null)
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anim.Tick();
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@@ -166,9 +159,9 @@ namespace OpenRA.Mods.RA.Effects
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void Explode(World world)
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{
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if (info.ContrailLength > 0)
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world.AddFrameEndTask(w => w.Add(new DelayedAction(info.ContrailLength, () => w.Remove(this))));
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else
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world.AddFrameEndTask(w => w.Remove(this));
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world.AddFrameEndTask(w => w.Add(new ContrailFader(pos, trail)));
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
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}
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