Extract contrail fading for dead projectiles into an IEffect.

This commit is contained in:
Paul Chote
2013-10-21 18:12:34 +13:00
parent bb8f4494f5
commit 7ecf84dc61
4 changed files with 47 additions and 25 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -110,13 +110,6 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world) public void Tick(World world)
{ {
// Fade the trail out gradually
if (ticks > length && info.ContrailLength > 0)
{
trail.Update(pos);
return;
}
if (anim != null) if (anim != null)
anim.Tick(); anim.Tick();
@@ -166,9 +159,9 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world) void Explode(World world)
{ {
if (info.ContrailLength > 0) if (info.ContrailLength > 0)
world.AddFrameEndTask(w => w.Add(new DelayedAction(info.ContrailLength, () => w.Remove(this)))); world.AddFrameEndTask(w => w.Add(new ContrailFader(pos, trail)));
else
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier); Combat.DoImpacts(pos, args.SourceActor, args.Weapon, args.FirepowerModifier);
} }

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@@ -0,0 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA.Effects
{
class ContrailFader : IEffect
{
WPos pos;
ContrailRenderable trail;
public ContrailFader(WPos pos, ContrailRenderable trail)
{
this.pos = pos;
this.trail = trail;
}
public void Tick(World world)
{
trail.Update(pos);
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return trail;
}
}
}

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -63,7 +63,6 @@ namespace OpenRA.Mods.RA.Effects
[Sync] WPos targetPosition; [Sync] WPos targetPosition;
[Sync] WVec offset; [Sync] WVec offset;
[Sync] int ticks; [Sync] int ticks;
[Sync] bool exploded;
[Sync] public Actor SourceActor { get { return args.SourceActor; } } [Sync] public Actor SourceActor { get { return args.SourceActor; } }
[Sync] public Target GuidedTarget { get { return args.GuidedTarget; } } [Sync] public Target GuidedTarget { get { return args.GuidedTarget; } }
@@ -112,13 +111,6 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world) public void Tick(World world)
{ {
// Fade the trail out gradually
if (exploded && info.ContrailLength > 0)
{
trail.Update(pos);
return;
}
ticks++; ticks++;
anim.Tick(); anim.Tick();
@@ -174,12 +166,10 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world) void Explode(World world)
{ {
exploded = true;
if (info.ContrailLength > 0) if (info.ContrailLength > 0)
world.AddFrameEndTask(w => w.Add(new DelayedAction(info.ContrailLength, () => w.Remove(this)))); world.AddFrameEndTask(w => w.Add(new ContrailFader(pos, trail)));
else
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
// Don't blow up in our launcher's face! // Don't blow up in our launcher's face!
if (ticks <= info.Arm) if (ticks <= info.Arm)

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@@ -471,6 +471,7 @@
<Compile Include="Widgets\Logic\InstallLogic.cs" /> <Compile Include="Widgets\Logic\InstallLogic.cs" />
<Compile Include="CombatDebugOverlay.cs" /> <Compile Include="CombatDebugOverlay.cs" />
<Compile Include="World\PathfinderDebugOverlay.cs" /> <Compile Include="World\PathfinderDebugOverlay.cs" />
<Compile Include="Effects\ContrailFader.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">