Merge pull request #11286 from Mailaender/open.nat-2.0.16
Dump Mono.NAT in favor of Open.Nat 2.0.16
This commit is contained in:
@@ -18,6 +18,7 @@ using System.IO;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using OpenRA.Chat;
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using OpenRA.Graphics;
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using OpenRA.Network;
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@@ -51,6 +52,8 @@ namespace OpenRA
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public static GlobalChat GlobalChat;
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static Task discoverNat;
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public static OrderManager JoinServer(string host, int port, string password, bool recordReplay = true)
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{
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var connection = new NetworkConnection(host, port);
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@@ -247,16 +250,7 @@ namespace OpenRA
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Log.AddChannel("graphics", "graphics.log");
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Log.AddChannel("geoip", "geoip.log");
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Log.AddChannel("irc", "irc.log");
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if (Settings.Server.DiscoverNatDevices)
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UPnP.TryNatDiscovery();
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else
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{
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Settings.Server.NatDeviceAvailable = false;
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Settings.Server.AllowPortForward = false;
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}
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GeoIP.Initialize();
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Log.AddChannel("nat", "nat.log");
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var renderers = new[] { Settings.Graphics.Renderer, "Default", null };
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foreach (var r in renderers)
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@@ -277,6 +271,16 @@ namespace OpenRA
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}
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}
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GeoIP.Initialize();
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if (!Game.Settings.Server.DiscoverNatDevices)
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Game.Settings.Server.AllowPortForward = false;
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else
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{
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discoverNat = UPnP.DiscoverNatDevices(Settings.Server.NatDiscoveryTimeout);
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Game.Settings.Server.AllowPortForward = true;
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}
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Sound = new Sound(Settings.Sound.Engine);
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GlobalChat = new GlobalChat();
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@@ -286,9 +290,6 @@ namespace OpenRA
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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InitializeMod(Settings.Game.Mod, args);
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if (Settings.Server.DiscoverNatDevices)
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RunAfterDelay(Settings.Server.NatDiscoveryTimeout, UPnP.StoppingNatDiscovery);
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}
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public static bool IsModInstalled(string modId)
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@@ -392,6 +393,18 @@ namespace OpenRA
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JoinLocal();
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try
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{
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if (discoverNat != null)
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discoverNat.Wait();
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}
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catch (Exception e)
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{
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Console.WriteLine("NAT discovery failed: {0}", e.Message);
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Log.Write("nat", e.ToString());
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Game.Settings.Server.AllowPortForward = false;
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}
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ModData.LoadScreen.StartGame(args);
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}
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@@ -10,127 +10,67 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Net;
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using Mono.Nat;
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using System.Threading;
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using System.Threading.Tasks;
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using Open.Nat;
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namespace OpenRA.Network
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{
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public static class UPnP
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public class UPnP
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{
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static INatDevice natDevice;
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static NatDevice natDevice;
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static Mapping mapping;
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public static void TryNatDiscovery()
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public static IPAddress ExternalIP { get; private set; }
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public static async Task DiscoverNatDevices(int timeout)
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{
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NatDiscoverer.TraceSource.Switch.Level = SourceLevels.Verbose;
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var logChannel = Log.Channel("nat");
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NatDiscoverer.TraceSource.Listeners.Add(new TextWriterTraceListener(logChannel.Writer));
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var natDiscoverer = new NatDiscoverer();
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var token = new CancellationTokenSource(timeout);
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natDevice = await natDiscoverer.DiscoverDeviceAsync(PortMapper.Upnp, token);
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try
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{
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NatUtility.Logger = Log.Channel("server").Writer;
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NatUtility.Verbose = Game.Settings.Server.VerboseNatDiscovery;
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NatUtility.DeviceFound += DeviceFound;
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Game.Settings.Server.NatDeviceAvailable = false;
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NatUtility.StartDiscovery();
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Log.Write("server", "NAT discovery started.");
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ExternalIP = await natDevice.GetExternalIPAsync();
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't discover UPnP-enabled device: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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Console.WriteLine("Getting the external IP from NAT device failed: {0}", e.Message);
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Log.Write("nat", e.StackTrace);
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}
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}
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public static void StoppingNatDiscovery()
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public static async Task ForwardPort(int listen, int external)
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{
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Log.Write("server", "Stopping NAT discovery.");
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NatUtility.StopDiscovery();
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if (natDevice == null || natDevice.GetType() != typeof(Mono.Nat.Upnp.UpnpNatDevice))
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{
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Log.Write("server",
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"No NAT devices with UPnP enabled found within {0} ms deadline. Disabling automatic port forwarding.".F(Game.Settings.Server.NatDiscoveryTimeout));
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static void DeviceFound(object sender, DeviceEventArgs args)
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{
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Log.Write("server", "NAT device discovered.");
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Game.Settings.Server.NatDeviceAvailable = true;
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Game.Settings.Server.AllowPortForward = true;
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mapping = new Mapping(Protocol.Tcp, listen, external, "OpenRA");
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try
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{
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natDevice = args.Device;
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Log.Write("server", "Type: {0}", natDevice.GetType());
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Log.Write("server", "Your external IP is: {0}", natDevice.GetExternalIP());
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foreach (var mp in natDevice.GetAllMappings())
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Log.Write("server", "Existing port mapping: protocol={0}, public={1}, private={2}",
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mp.Protocol, mp.PublicPort, mp.PrivatePort);
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await natDevice.CreatePortMapAsync(mapping);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can't fetch information from NAT device: {0}", e);
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Game.Settings.Server.NatDeviceAvailable = false;
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Game.Settings.Server.AllowPortForward = false;
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Console.WriteLine("Port forwarding failed: {0}", e.Message);
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Log.Write("nat", e.StackTrace);
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}
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}
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public static void ForwardPort(int lifetime)
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public static async Task RemovePortForward()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort, lifetime);
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natDevice.CreatePortMap(mapping);
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Log.Write("server", "Create port mapping: protocol = {0}, public = {1}, private = {2}, lifetime = {3} s",
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mapping.Protocol, mapping.PublicPort, mapping.PrivatePort, mapping.Lifetime);
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}
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catch (MappingException e)
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{
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if (e.ErrorCode == 725 && lifetime != 0)
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{
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Log.Write("server", "NAT device answered with OnlyPermanentLeasesSupported. Retrying...");
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ForwardPort(0);
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}
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else
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{
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Log.Write("server", "Can not forward ports via UPnP: {0}", e);
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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}
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public static void RemovePortforward()
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{
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try
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{
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var mapping = new Mapping(Protocol.Tcp, Game.Settings.Server.ExternalPort, Game.Settings.Server.ListenPort);
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natDevice.DeletePortMap(mapping);
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Log.Write("server", "Remove port mapping: protocol = {0}, public = {1}, private = {2}, expiration = {3}",
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mapping.Protocol, mapping.PublicPort, mapping.PrivatePort, mapping.Expiration);
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await natDevice.DeletePortMapAsync(mapping);
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}
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catch (Exception e)
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{
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Log.Write("server", "Can not remove UPnP portforwarding rules: {0}", e);
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Game.Settings.Server.AllowPortForward = false;
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}
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}
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public static IPAddress GetExternalIP()
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{
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if (natDevice == null)
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return null;
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try
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{
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return natDevice.GetExternalIP();
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}
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catch (Exception e)
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{
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Log.Write("server", "Failed to get the external IP from NAT device: {0}", e);
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return null;
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Console.WriteLine("Port removal failed: {0}", e.Message);
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Log.Write("nat", e.StackTrace);
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}
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}
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}
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@@ -63,11 +63,8 @@
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<HintPath>..\thirdparty\download\SharpFont.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Mono.Nat">
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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<Package>mono.nat</Package>
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<HintPath>..\thirdparty\download\Mono.Nat.dll</HintPath>
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<Reference Include="Open.Nat">
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<HintPath>..\thirdparty\download\Open.Nat.dll</HintPath>
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</Reference>
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<Reference Include="Eluant">
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<HintPath>..\thirdparty\download\Eluant.dll</HintPath>
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@@ -137,7 +137,7 @@ namespace OpenRA.Server
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randomSeed = (int)DateTime.Now.ToBinary();
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if (Settings.AllowPortForward)
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UPnP.ForwardPort(3600);
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UPnP.ForwardPort(Settings.ListenPort, Settings.ExternalPort).Wait();
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foreach (var trait in modData.Manifest.ServerTraits)
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serverTraits.Add(modData.ObjectCreator.CreateObject<ServerTrait>(trait));
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@@ -202,7 +202,8 @@ namespace OpenRA.Server
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if (State == ServerState.ShuttingDown)
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{
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EndGame();
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if (Settings.AllowPortForward) UPnP.RemovePortforward();
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if (Settings.AllowPortForward)
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UPnP.RemovePortForward().Wait();
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break;
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}
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}
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@@ -59,14 +59,9 @@ namespace OpenRA
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[Desc("Set this to false to disable UPnP even if compatible devices are found.")]
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public bool AllowPortForward = true;
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public bool NatDeviceAvailable = false; // internal check if discovery succeeded
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[Desc("Time in milliseconds to search for UPnP enabled NAT devices.")]
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public int NatDiscoveryTimeout = 1000;
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[Desc("Print very detailed logs for debugging issues with routers.")]
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public bool VerboseNatDiscovery = false;
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[Desc("Starts the game with a default map. Input as hash that can be obtained by the utility.")]
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public string Map = null;
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