Add ContrailEndWidth
This commit is contained in:
committed by
Matthias Mailänder
parent
ff488b77b5
commit
7ef1dccdcf
@@ -27,19 +27,21 @@ namespace OpenRA.Mods.Common.Graphics
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// Store trail positions in a circular buffer
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readonly WPos[] trail;
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readonly WDist width;
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readonly WDist startWidth;
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readonly WDist endWidth;
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int next;
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int length;
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readonly int skip;
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public ContrailRenderable(World world, Color startcolor, Color endcolor, WDist width, int length, int skip, int zOffset)
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: this(world, new WPos[length], width, 0, 0, skip, startcolor, endcolor, zOffset) { }
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public ContrailRenderable(World world, Color startcolor, Color endcolor, WDist startWidth, WDist endWidth, int length, int skip, int zOffset)
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: this(world, new WPos[length], startWidth, endWidth, 0, 0, skip, startcolor, endcolor, zOffset) { }
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ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color startcolor, Color endcolor, int zOffset)
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ContrailRenderable(World world, WPos[] trail, WDist startWidth, WDist endWidth, int next, int length, int skip, Color startcolor, Color endcolor, int zOffset)
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{
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this.world = world;
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this.trail = trail;
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this.width = width;
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this.startWidth = startWidth;
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this.endWidth = endWidth;
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this.next = next;
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this.length = length;
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this.skip = skip;
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@@ -52,12 +54,12 @@ namespace OpenRA.Mods.Common.Graphics
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public int ZOffset { get; }
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public bool IsDecoration => true;
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, startcolor, endcolor, newOffset); }
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), startWidth, endWidth, next, length, skip, startcolor, endcolor, newOffset); }
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public IRenderable OffsetBy(in WVec vec)
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{
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// Lambdas can't use 'in' variables, so capture a copy for later
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var offset = vec;
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return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), width, next, length, skip, startcolor, endcolor, ZOffset);
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return new ContrailRenderable(world, trail.Select(pos => pos + offset).ToArray(), startWidth, endWidth, next, length, skip, startcolor, endcolor, ZOffset);
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}
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public IRenderable AsDecoration() { return this; }
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@@ -71,7 +73,7 @@ namespace OpenRA.Mods.Common.Graphics
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if (renderLength <= 1)
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return;
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var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
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var screenWidth = wr.ScreenVector(new WVec(1, 0, 0))[0];
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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// Start of the first line segment is the tail of the list - don't smooth it.
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@@ -97,8 +99,20 @@ namespace OpenRA.Mods.Common.Graphics
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var nextPos = new WPos((int)(nextX / k), (int)(nextY / k), (int)(nextZ / k));
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if (!world.FogObscures(curPos) && !world.FogObscures(nextPos))
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wcr.DrawLine(wr.Screen3DPosition(curPos), wr.Screen3DPosition(nextPos), screenWidth, curColor, nextColor);
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// When renderLength = 2 we are rendering only one segment, so it needs to be handled differently to avoid
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// division by 0. For width we choose startWidth instead of the average as this makes the transition between
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// rendering 1 and multiple segments smoother. Above checks make sure that renderLength can never be lower than 2.
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float width;
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if (renderLength == 2)
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width = startWidth.Length;
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else
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{
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var lerp = (i - 1f) / (renderLength - 2);
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width = startWidth.Length * (1 - lerp) + endWidth.Length * lerp;
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}
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if (width > 0 && !world.FogObscures(curPos) && !world.FogObscures(nextPos))
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wcr.DrawLine(wr.Screen3DPosition(curPos), wr.Screen3DPosition(nextPos), screenWidth * width, curColor, nextColor);
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curPos = nextPos;
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curColor = nextColor;
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@@ -110,8 +110,11 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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public readonly int ContrailZOffset = 2047;
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[Desc("Thickness of the emitted line.")]
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public readonly WDist ContrailWidth = new(64);
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[Desc("Thickness of the emitted line at the start of the contrail.")]
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public readonly WDist ContrailStartWidth = new(64);
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[Desc("Thickness of the emitted line at the end of the contrail. Will default to " + nameof(ContrailStartWidth) + " if left undefined")]
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public readonly WDist? ContrailEndWidth = null;
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[Desc("RGB color at the contrail start.")]
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public readonly Color ContrailStartColor = Color.White;
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@@ -198,7 +201,7 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailStartWidth, info.ContrailEndWidth ?? info.ContrailStartWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -139,8 +139,11 @@ namespace OpenRA.Mods.Common.Projectiles
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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public readonly int ContrailZOffset = 2047;
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[Desc("Thickness of the emitted line.")]
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public readonly WDist ContrailWidth = new(64);
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[Desc("Thickness of the emitted line at the start of the contrail.")]
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public readonly WDist ContrailStartWidth = new(64);
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[Desc("Thickness of the emitted line at the end of the contrail. Will default to " + nameof(ContrailStartWidth) + " if left undefined")]
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public readonly WDist? ContrailEndWidth = null;
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[Desc("RGB color at the contrail start.")]
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public readonly Color ContrailStartColor = Color.White;
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@@ -284,7 +287,7 @@ namespace OpenRA.Mods.Common.Projectiles
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailStartWidth, info.ContrailEndWidth ?? info.ContrailStartWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -33,8 +33,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Time (in ticks) after which the line should appear. Controls the distance to the actor.")]
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public readonly int TrailDelay = 0;
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[Desc("Thickness of the emitted line.")]
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public readonly WDist TrailWidth = new(64);
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[Desc("Thickness of the emitted line at the start of the contrail.")]
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public readonly WDist StartWidth = new(64);
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[Desc("Thickness of the emitted line at the end of the contrail. Will default to " + nameof(StartWidth) + " if left undefined")]
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public readonly WDist? EndWidth = null;
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[Desc("RGB color at the contrail start.")]
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public readonly Color StartColor = Color.White;
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@@ -74,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
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startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, self.Owner.Color) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
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endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, self.Owner.Color) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? startcolor);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.StartWidth, info.EndWidth ?? info.StartWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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body = self.Trait<BodyOrientation>();
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}
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@@ -103,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.StartWidth, info.EndWidth ?? info.StartWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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}
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}
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}
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@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RenameContrailWidth : UpdateRule
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{
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public override string Name => "Rename contrail width";
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public override string Description => "Rename contrail `TrailWidth` to `StartWidth` in traits and weapons to acount for added `EndWidth` functionality";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var traitNode in actorNode.ChildrenMatching("Contrail"))
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traitNode.RenameChildrenMatching("TrailWidth", "StartWidth");
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yield break;
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}
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public override IEnumerable<string> UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode)
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{
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foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Missile"))
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traitNode.RenameChildrenMatching("ContrailWidth", "ContrailStartWidth");
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foreach (var traitNode in weaponNode.ChildrenMatching("Projectile").Where(n => n.Value.Value == "Bullet"))
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traitNode.RenameChildrenMatching("ContrailWidth", "ContrailStartWidth");
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yield break;
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}
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}
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}
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@@ -96,6 +96,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveTSRefinery(),
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new RenameMcvCrateAction(),
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new RemoveSequenceHasEmbeddedPalette(),
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new RenameContrailWidth(),
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})
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};
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