Changes shroud lobby setting from disabling shroud to revealing it.
This commit is contained in:
@@ -282,7 +282,7 @@ namespace OpenRA.Traits
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return explored.Contains(uv) && explored[uv] && (generatedShroudCount[uv] == 0 || visibleCount[uv] > 0);
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return explored.Contains(uv) && explored[uv] && (generatedShroudCount[uv] == 0 || visibleCount[uv] > 0);
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}
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}
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public bool ShroudEnabled { get { return !Disabled && self.World.LobbyInfo.GlobalSettings.Shroud; } }
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public bool ShroudEnabled { get { return !Disabled; } }
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/// <summary>
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/// <summary>
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/// Returns a fast exploration lookup that skips the usual validation.
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/// Returns a fast exploration lookup that skips the usual validation.
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@@ -180,6 +180,10 @@ namespace OpenRA
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MapUid = Map.Uid,
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MapUid = Map.Uid,
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MapTitle = Map.Title
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MapTitle = Map.Title
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};
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};
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if (!LobbyInfo.GlobalSettings.Shroud)
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foreach (var player in Players)
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player.Shroud.ExploreAll(this);
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}
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}
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public void LoadComplete(WorldRenderer wr)
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public void LoadComplete(WorldRenderer wr)
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@@ -30,7 +30,6 @@ namespace OpenRA.Mods.Common.Traits
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static readonly PPos[] NoCells = { };
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static readonly PPos[] NoCells = { };
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readonly RevealsShroudInfo info;
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readonly RevealsShroudInfo info;
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readonly bool lobbyShroudFogDisabled;
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[Sync] CPos cachedLocation;
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[Sync] CPos cachedLocation;
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[Sync] bool cachedDisabled;
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[Sync] bool cachedDisabled;
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@@ -41,7 +40,6 @@ namespace OpenRA.Mods.Common.Traits
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public RevealsShroud(Actor self, RevealsShroudInfo info)
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public RevealsShroud(Actor self, RevealsShroudInfo info)
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{
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{
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this.info = info;
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this.info = info;
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lobbyShroudFogDisabled = !self.World.LobbyInfo.GlobalSettings.Shroud && !self.World.LobbyInfo.GlobalSettings.Fog;
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addCellsToPlayerShroud = (p, uv) => p.Shroud.AddProjectedVisibility(self, uv);
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addCellsToPlayerShroud = (p, uv) => p.Shroud.AddProjectedVisibility(self, uv);
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removeCellsFromPlayerShroud = p => p.Shroud.RemoveVisibility(self);
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removeCellsFromPlayerShroud = p => p.Shroud.RemoveVisibility(self);
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@@ -66,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits
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public void Tick(Actor self)
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public void Tick(Actor self)
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{
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{
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if (lobbyShroudFogDisabled || !self.IsInWorld)
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if (!self.IsInWorld)
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return;
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return;
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var centerPosition = self.CenterPosition;
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var centerPosition = self.CenterPosition;
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