Revamp cloak model
This commit is contained in:
@@ -169,7 +169,7 @@ namespace OpenRA.Mods.RA
|
||||
|| (weapon.ValidTargets.Contains("Water") &&
|
||||
Game.world.GetTerrainType(Util.CellContaining(target.CenterLocation)) == "Water"); // even bigger hack!
|
||||
|
||||
var targetable = target.Actor.Info.Traits.GetOrDefault<TargetableInfo>();
|
||||
var targetable = target.Actor.TraitOrDefault<ITargetable>();
|
||||
if (targetable == null || !weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
|
||||
return false;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user