Revamp cloak model
This commit is contained in:
@@ -14,13 +14,23 @@ using System.Linq;
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namespace OpenRA.Traits
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{
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public class TargetableInfo : TraitInfo<Targetable>
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public class TargetableInfo : ITraitInfo
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{
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public readonly string[] TargetTypes = {};
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public object Create( ActorInitializer init ) { return new Targetable(this); }
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}
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public class Targetable
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public class Targetable : ITargetable
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{
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TargetableInfo Info;
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public Targetable(TargetableInfo info)
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{
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Info = info;
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}
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public string[] TargetTypes
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{
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get { return Info.TargetTypes;}
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}
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}
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}
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@@ -37,6 +37,7 @@ namespace OpenRA.Traits
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
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public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
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public interface ITargetable { string[] TargetTypes { get; } }
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public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA
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if (remainingTime > 0)
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return rs;
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if (self.Owner == self.World.LocalPlayer)
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if (Cloaked && IsVisible(self, self.World.LocalPlayer))
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return rs.Select(a => a.WithPalette("shadow"));
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else
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return new Renderable[] { };
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@@ -94,6 +94,13 @@ namespace OpenRA.Mods.RA
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public bool Cloaked { get { return remainingTime == 0; } }
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public bool IsVisible(Actor self, Player byPlayer)
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{
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if (!Cloaked || self.Owner.Stances[byPlayer] == Stance.Ally)
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return true;
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return self.World.Queries.WithTrait<DetectCloaked>().Any(a => a.Actor.Owner == byPlayer && (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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}
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public bool IsVisible(Actor self)
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{
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@@ -169,7 +169,7 @@ namespace OpenRA.Mods.RA
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|| (weapon.ValidTargets.Contains("Water") &&
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Game.world.GetTerrainType(Util.CellContaining(target.CenterLocation)) == "Water"); // even bigger hack!
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var targetable = target.Actor.Info.Traits.GetOrDefault<TargetableInfo>();
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var targetable = target.Actor.TraitOrDefault<ITargetable>();
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if (targetable == null || !weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
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return false;
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@@ -15,33 +15,8 @@ namespace OpenRA.Mods.RA
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{
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class DetectCloakedInfo : TraitInfo<DetectCloaked>
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{
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public readonly int Interval = 12; // ~.5s
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public readonly float DecloakTime = 2f; // 2s
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public readonly int Range = 5;
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public readonly bool AffectOwnUnits = true;
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}
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class DetectCloaked : ITick
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{
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[Sync]
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int ticks;
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<DetectCloakedInfo>();
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ticks = info.Interval;
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var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize)
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.Where(a => a.HasTrait<Cloak>());
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if (!info.AffectOwnUnits)
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toDecloak = toDecloak.Where(a => self.Owner.Stances[a.Owner] != Stance.Ally);
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foreach (var a in toDecloak)
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a.Trait<Cloak>().Decloak((int)(25 * info.DecloakTime));
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}
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}
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}
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class DetectCloaked {}
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}
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@@ -234,6 +234,7 @@
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<Compile Include="AppearsOnRadar.cs" />
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<Compile Include="ColorPickerPaletteModifier.cs" />
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<Compile Include="Crates\RevealMapCrateAction.cs" />
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<Compile Include="TargetableCloaked.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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40
OpenRA.Mods.RA/TargetableCloaked.cs
Normal file
40
OpenRA.Mods.RA/TargetableCloaked.cs
Normal file
@@ -0,0 +1,40 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class TargetableCloakedInfo : ITraitInfo, ITraitPrerequisite<CloakInfo>
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{
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public readonly string[] TargetTypes = {};
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public readonly string[] CloakedTargetTypes = {};
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public object Create( ActorInitializer init ) { return new TargetableCloaked(init.self, this); }
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}
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public class TargetableCloaked : ITargetable
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{
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TargetableCloakedInfo Info;
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Cloak Cloak;
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public TargetableCloaked(Actor self, TargetableCloakedInfo info)
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{
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Info = info;
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Cloak = self.Trait<Cloak>();
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}
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public string[] TargetTypes
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{
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get { return (Cloak.Cloaked) ? Info.CloakedTargetTypes : Info.TargetTypes;}
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}
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}
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}
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@@ -84,6 +84,8 @@
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Voice: ShipVoice
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Targetable:
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TargetTypes: Ground, Water
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DetectCloaked:
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Range: 3
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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@@ -391,8 +391,10 @@ SS:
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Speed: 5
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RevealsShroud:
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Range: 6
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Targetable:
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TargetTypes: Ground, Water, Underwater
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-Targetable:
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TargetableCloaked:
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TargetTypes: Ground, Water
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CloakedTargetTypes: Underwater
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RenderUnit:
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Cloak:
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InitialDelay: 0
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@@ -426,8 +428,10 @@ MSUB:
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RevealsShroud:
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Range: 6
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RenderUnit:
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Targetable:
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TargetTypes: Ground, Water, Underwater
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-Targetable:
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TargetableCloaked:
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TargetTypes: Ground, Water
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CloakedTargetTypes: Underwater
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Cloak:
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InitialDelay: 0
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CloakDelay: 2.0
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