added player=N commandline option to choose local player id
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@@ -23,7 +23,7 @@ namespace OpenRa.Game
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public static WorldRenderer worldRenderer;
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public static WorldRenderer worldRenderer;
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public static Controller controller;
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public static Controller controller;
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static int localPlayerIndex = 1;
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static int localPlayerIndex;
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public static Dictionary<int, Player> players = new Dictionary<int, Player>();
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public static Dictionary<int, Player> players = new Dictionary<int, Player>();
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@@ -32,12 +32,14 @@ namespace OpenRa.Game
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static ISoundEngine soundEngine;
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static ISoundEngine soundEngine;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize)
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
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{
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{
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Rules.LoadRules( mapName );
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Rules.LoadRules( mapName );
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for( int i = 0 ; i < 8 ; i++ )
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for( int i = 0 ; i < 8 ; i++ )
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players.Add(i, new Player(i, string.Format("Multi{0}", i), Race.Soviet));
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players.Add(i, new Player(i, string.Format("Multi{0}", i), Race.Soviet));
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localPlayerIndex = localPlayer;
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var mapFile = new IniFile( FileSystem.Open( mapName ) );
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var mapFile = new IniFile( FileSystem.Open( mapName ) );
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map = new Map( mapFile );
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map = new Map( mapFile );
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@@ -50,7 +50,8 @@ namespace OpenRa.Game
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renderer = new Renderer(this, GetResolution(settings), windowed);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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SheetBuilder.Initialize(renderer);
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SheetBuilder.Initialize(renderer);
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Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize));
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Game.Initialize(settings.GetValue("map", "scg11eb.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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SequenceProvider.ForcePrecache();
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SequenceProvider.ForcePrecache();
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