Convert Selectable to world coords.

This commit is contained in:
Paul Chote
2013-07-06 19:41:28 +12:00
parent 9eaeeffae9
commit 7f25573cfa

View File

@@ -46,9 +46,9 @@ namespace OpenRA.Traits
var Xy = new float2(bounds.Right, bounds.Top);
wr.DrawSelectionBox(self, Color.White);
DrawHealthBar(self, xy, Xy);
DrawExtraBars(self, xy, Xy);
DrawUnitPath(self);
DrawHealthBar(wr, self, xy, Xy);
DrawExtraBars(wr, self, xy, Xy);
DrawUnitPath(wr, self);
}
public void DrawRollover(WorldRenderer wr, Actor self)
@@ -61,11 +61,11 @@ namespace OpenRA.Traits
var xy = new float2(bounds.Left, bounds.Top);
var Xy = new float2(bounds.Right, bounds.Top);
DrawHealthBar(self, xy, Xy);
DrawExtraBars(self, xy, Xy);
DrawHealthBar(wr, self, xy, Xy);
DrawExtraBars(wr, self, xy, Xy);
}
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
void DrawExtraBars(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
{
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
{
@@ -74,12 +74,12 @@ namespace OpenRA.Traits
{
xy.Y += 4;
Xy.Y += 4;
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
DrawSelectionBar(wr, self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
}
}
}
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
void DrawSelectionBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy, float value, Color barColor)
{
if (!self.IsInWorld) return;
@@ -102,7 +102,7 @@ namespace OpenRA.Traits
wlr.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
}
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
void DrawHealthBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
{
if (!self.IsInWorld) return;
@@ -148,24 +148,21 @@ namespace OpenRA.Traits
}
}
void DrawUnitPath(Actor self)
void DrawUnitPath(WorldRenderer wr, Actor self)
{
if (self.World.LocalPlayer == null ||!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
var activity = self.GetCurrentActivity();
var mobile = self.TraitOrDefault<IMove>();
if (activity != null && mobile != null)
if (activity != null)
{
var alt = new float2(0, -mobile.Altitude);
var targets = activity.GetTargets(self);
var start = self.CenterLocation.ToFloat2() + alt;
var start = wr.ScreenPxPosition(self.CenterPosition);
var c = Color.Green;
var wlr = Game.Renderer.WorldLineRenderer;
foreach (var step in targets.Select(p => p.CenterLocation.ToFloat2()))
foreach (var stp in targets.Select(p => wr.ScreenPxPosition(p.CenterPosition)))
{
var stp = step + alt;
wlr.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
wlr.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
wlr.DrawLine(stp + new float2(1, 1), stp + new float2(1, -1), c, c);