Convert Selectable to world coords.
This commit is contained in:
@@ -46,9 +46,9 @@ namespace OpenRA.Traits
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
|
||||
wr.DrawSelectionBox(self, Color.White);
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
DrawUnitPath(self);
|
||||
DrawHealthBar(wr, self, xy, Xy);
|
||||
DrawExtraBars(wr, self, xy, Xy);
|
||||
DrawUnitPath(wr, self);
|
||||
}
|
||||
|
||||
public void DrawRollover(WorldRenderer wr, Actor self)
|
||||
@@ -61,11 +61,11 @@ namespace OpenRA.Traits
|
||||
var xy = new float2(bounds.Left, bounds.Top);
|
||||
var Xy = new float2(bounds.Right, bounds.Top);
|
||||
|
||||
DrawHealthBar(self, xy, Xy);
|
||||
DrawExtraBars(self, xy, Xy);
|
||||
DrawHealthBar(wr, self, xy, Xy);
|
||||
DrawExtraBars(wr, self, xy, Xy);
|
||||
}
|
||||
|
||||
void DrawExtraBars(Actor self, float2 xy, float2 Xy)
|
||||
void DrawExtraBars(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
foreach (var extraBar in self.TraitsImplementing<ISelectionBar>())
|
||||
{
|
||||
@@ -74,12 +74,12 @@ namespace OpenRA.Traits
|
||||
{
|
||||
xy.Y += 4;
|
||||
Xy.Y += 4;
|
||||
DrawSelectionBar(self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
||||
DrawSelectionBar(wr, self, xy, Xy, extraBar.GetValue(), extraBar.GetColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSelectionBar(Actor self, float2 xy, float2 Xy, float value, Color barColor)
|
||||
void DrawSelectionBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy, float value, Color barColor)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace OpenRA.Traits
|
||||
wlr.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), barColor2, barColor2);
|
||||
}
|
||||
|
||||
void DrawHealthBar(Actor self, float2 xy, float2 Xy)
|
||||
void DrawHealthBar(WorldRenderer wr, Actor self, float2 xy, float2 Xy)
|
||||
{
|
||||
if (!self.IsInWorld) return;
|
||||
|
||||
@@ -148,24 +148,21 @@ namespace OpenRA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
void DrawUnitPath(Actor self)
|
||||
void DrawUnitPath(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (self.World.LocalPlayer == null ||!self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug) return;
|
||||
|
||||
var activity = self.GetCurrentActivity();
|
||||
var mobile = self.TraitOrDefault<IMove>();
|
||||
if (activity != null && mobile != null)
|
||||
if (activity != null)
|
||||
{
|
||||
var alt = new float2(0, -mobile.Altitude);
|
||||
var targets = activity.GetTargets(self);
|
||||
var start = self.CenterLocation.ToFloat2() + alt;
|
||||
var start = wr.ScreenPxPosition(self.CenterPosition);
|
||||
|
||||
var c = Color.Green;
|
||||
|
||||
var wlr = Game.Renderer.WorldLineRenderer;
|
||||
foreach (var step in targets.Select(p => p.CenterLocation.ToFloat2()))
|
||||
foreach (var stp in targets.Select(p => wr.ScreenPxPosition(p.CenterPosition)))
|
||||
{
|
||||
var stp = step + alt;
|
||||
wlr.DrawLine(stp + new float2(-1, -1), stp + new float2(-1, 1), c, c);
|
||||
wlr.DrawLine(stp + new float2(-1, 1), stp + new float2(1, 1), c, c);
|
||||
wlr.DrawLine(stp + new float2(1, 1), stp + new float2(1, -1), c, c);
|
||||
|
||||
Reference in New Issue
Block a user