passing refs to World in Chrome

This commit is contained in:
Bob
2010-01-21 13:20:46 +13:00
parent 6688716aa5
commit 7f5c59a967
3 changed files with 70 additions and 70 deletions

View File

@@ -144,14 +144,14 @@ namespace OpenRa
TickRadarAnimation(); TickRadarAnimation();
} }
public void Draw() public void Draw( World world )
{ {
DrawDownloadBar(); DrawDownloadBar();
chromeCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "chrome-allies" : "chrome-soviet"; chromeCollection = (world.LocalPlayer.Race == Race.Allies) ? "chrome-allies" : "chrome-soviet";
radarCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "radar-allies" : "radar-soviet"; radarCollection = (world.LocalPlayer.Race == Race.Allies) ? "radar-allies" : "radar-soviet";
paletteCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "palette-allies" : "palette-soviet"; paletteCollection = (world.LocalPlayer.Race == Race.Allies) ? "palette-allies" : "palette-soviet";
digitCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "digits-allies" : "digits-soviet"; digitCollection = (world.LocalPlayer.Race == Race.Allies) ? "digits-allies" : "digits-soviet";
buttons.Clear(); buttons.Clear();
@@ -164,18 +164,18 @@ namespace OpenRa
new int2(140, 15), Color.White); new int2(140, 15), Color.White);
if (Game.Settings.PerfGraph) if (Game.Settings.PerfGraph)
PerfHistory.Render(renderer, Game.world.WorldRenderer.lineRenderer); PerfHistory.Render(renderer, world.WorldRenderer.lineRenderer);
DrawRadar(); DrawRadar( world );
DrawPower(); DrawPower( world );
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "moneybin"), new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome); rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "moneybin"), new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
DrawMoney(); DrawMoney( world );
rgbaRenderer.Flush(); rgbaRenderer.Flush();
DrawButtons(); DrawButtons( world );
int paletteHeight = DrawBuildPalette(currentTab); int paletteHeight = DrawBuildPalette(world, currentTab);
DrawSupportPowers(); DrawSupportPowers( world );
DrawBuildTabs(paletteHeight); DrawBuildTabs(world, paletteHeight);
DrawChat(); DrawChat();
DrawOptionsMenu(); DrawOptionsMenu();
} }
@@ -222,7 +222,7 @@ namespace OpenRa
AddButton(r, _ => { }); AddButton(r, _ => { });
} }
public void DrawLobby() public void DrawLobby( World world )
{ {
DrawDownloadBar(); DrawDownloadBar();
@@ -238,8 +238,8 @@ namespace OpenRa
DrawDialogBackground(new Rectangle(r.Right - 330, r.Top + 40, 310, r.Bottom - 273 - r.Top - 40), DrawDialogBackground(new Rectangle(r.Right - 330, r.Top + 40, 310, r.Bottom - 273 - r.Top - 40),
panelSprites, false); panelSprites, false);
Game.world.Minimap.Update(); world.Minimap.Update();
Game.world.Minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true); world.Minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true);
renderer.DrawText2("Name", new int2(r.Left + 30, r.Top + 50), Color.White); renderer.DrawText2("Name", new int2(r.Left + 30, r.Top + 50), Color.White);
renderer.DrawText2("Color", new int2(r.Left + 230, r.Top + 50), Color.White); renderer.DrawText2("Color", new int2(r.Left + 230, r.Top + 50), Color.White);
@@ -303,9 +303,9 @@ namespace OpenRa
} }
} }
void DrawRadar() void DrawRadar( World world )
{ {
var hasNewRadar = Game.world.Actors.Any(a => a.Owner == Game.world.LocalPlayer var hasNewRadar = world.Actors.Any(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<ProvidesRadar>() && a.traits.Contains<ProvidesRadar>()
&& a.traits.Get<ProvidesRadar>().IsActive(a)); && a.traits.Get<ProvidesRadar>().IsActive(a));
@@ -328,36 +328,36 @@ namespace OpenRa
if (radarAnimationFrame >= radarSlideAnimationLength) if (radarAnimationFrame >= radarSlideAnimationLength)
{ {
RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarMinimapHeight)/2, 192, radarMinimapHeight); RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarMinimapHeight)/2, 192, radarMinimapHeight);
Game.world.Minimap.Draw(mapRect, false); world.Minimap.Draw(mapRect, false);
} }
} }
void AddButton(RectangleF r, Action<bool> b) { buttons.Add(Pair.New(r, b)); } void AddButton(RectangleF r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
void DrawBuildTabs(int paletteHeight) void DrawBuildTabs( World world, int paletteHeight)
{ {
const int tabWidth = 24; const int tabWidth = 24;
const int tabHeight = 40; const int tabHeight = 40;
var x = paletteOrigin.X - tabWidth; var x = paletteOrigin.X - tabWidth;
var y = paletteOrigin.Y + 9; var y = paletteOrigin.Y + 9;
if (currentTab == null || !Rules.TechTree.BuildableItems(Game.world.LocalPlayer, currentTab).Any()) if (currentTab == null || !Rules.TechTree.BuildableItems(world.LocalPlayer, currentTab).Any())
ChooseAvailableTab(); ChooseAvailableTab( world );
var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>(); var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach (var q in tabImageNames) foreach (var q in tabImageNames)
{ {
var groupName = q.Key; var groupName = q.Key;
if (!Rules.TechTree.BuildableItems(Game.world.LocalPlayer, groupName).Any()) if (!Rules.TechTree.BuildableItems(world.LocalPlayer, groupName).Any())
{ {
CheckDeadTab(groupName); CheckDeadTab( world, groupName );
continue; continue;
} }
string[] tabKeys = { "normal", "ready", "selected" }; string[] tabKeys = { "normal", "ready", "selected" };
var producing = queue.CurrentItem(groupName); var producing = queue.CurrentItem(groupName);
var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0; var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
var race = (Game.world.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet"; var race = (world.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet";
rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y), PaletteType.Chrome); rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y), PaletteType.Chrome);
buttons.Add(Pair.New(new RectangleF(x, y, tabWidth, tabHeight), buttons.Add(Pair.New(new RectangleF(x, y, tabWidth, tabHeight),
@@ -378,22 +378,22 @@ namespace OpenRa
paletteAnimating = true; paletteAnimating = true;
} }
void CheckDeadTab( string groupName ) void CheckDeadTab( World world, string groupName )
{ {
var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>(); var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
foreach( var item in queue.AllItems( groupName ) ) foreach( var item in queue.AllItems( groupName ) )
Game.controller.AddOrder(Order.CancelProduction(Game.world.LocalPlayer, item.Item)); Game.controller.AddOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
} }
void ChooseAvailableTab() void ChooseAvailableTab( World world )
{ {
currentTab = tabImageNames.Select(q => q.Key).FirstOrDefault( currentTab = tabImageNames.Select(q => q.Key).FirstOrDefault(
t => Rules.TechTree.BuildableItems(Game.world.LocalPlayer, t).Any()); t => Rules.TechTree.BuildableItems(world.LocalPlayer, t).Any());
} }
void DrawMoney() void DrawMoney( World world )
{ {
var moneyDigits = Game.world.LocalPlayer.DisplayCash.ToString(); var moneyDigits = world.LocalPlayer.DisplayCash.ToString();
var x = Game.viewport.Width - 65; var x = Game.viewport.Width - 65;
foreach (var d in moneyDigits.Reverse()) foreach (var d in moneyDigits.Reverse())
{ {
@@ -405,10 +405,10 @@ namespace OpenRa
float? lastPowerProvidedPos; float? lastPowerProvidedPos;
float? lastPowerDrainedPos; float? lastPowerDrainedPos;
void DrawPower() void DrawPower( World world )
{ {
// Nothing to draw // Nothing to draw
if (Game.world.LocalPlayer.PowerProvided == 0 && Game.world.LocalPlayer.PowerDrained == 0) if (world.LocalPlayer.PowerProvided == 0 && world.LocalPlayer.PowerDrained == 0)
return; return;
// Draw bar horizontally // Draw bar horizontally
@@ -416,18 +416,18 @@ namespace OpenRa
var barEnd = barStart + new float2(powerSize.Width, 0); var barEnd = barStart + new float2(powerSize.Width, 0);
float powerScaleBy = 100; float powerScaleBy = 100;
var maxPower = Math.Max(Game.world.LocalPlayer.PowerProvided, Game.world.LocalPlayer.PowerDrained); var maxPower = Math.Max(world.LocalPlayer.PowerProvided, world.LocalPlayer.PowerDrained);
while (maxPower >= powerScaleBy) powerScaleBy *= 2; while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply // Current power supply
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (Game.world.LocalPlayer.PowerProvided / powerScaleBy); var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f); lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y); float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = Color.LimeGreen; var color = Color.LimeGreen;
if (Game.world.LocalPlayer.GetPowerState() == PowerState.Low) if (world.LocalPlayer.GetPowerState() == PowerState.Low)
color = Color.Orange; color = Color.Orange;
if (Game.world.LocalPlayer.GetPowerState() == PowerState.Critical) if (world.LocalPlayer.GetPowerState() == PowerState.Critical)
color = Color.Red; color = Color.Red;
var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black); var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
@@ -448,7 +448,7 @@ namespace OpenRa
// Power usage indicator // Power usage indicator
var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator"); var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator");
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (Game.world.LocalPlayer.PowerDrained / powerScaleBy); var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f); lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1); float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1);
@@ -456,14 +456,14 @@ namespace OpenRa
rgbaRenderer.Flush(); rgbaRenderer.Flush();
} }
void DrawButtons() void DrawButtons( World world )
{ {
int2 buttonOrigin = new int2(Game.viewport.Width - 320, 2); int2 buttonOrigin = new int2(Game.viewport.Width - 320, 2);
// Repair // Repair
Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height); Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
var repairDrawPos = new float2(repairRect.Location); var repairDrawPos = new float2(repairRect.Location);
var hasFact = Game.world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ConstructionYard>()); var hasFact = world.Actors.Any(a => a.Owner == world.LocalPlayer && a.traits.Contains<ConstructionYard>());
if (Game.Settings.RepairRequiresConyard && !hasFact) if (Game.Settings.RepairRequiresConyard && !hasFact)
repairButton.ReplaceAnim("disabled"); repairButton.ReplaceAnim("disabled");
@@ -630,7 +630,7 @@ namespace OpenRa
// Return an int telling us the y coordinate at the bottom of the palette // Return an int telling us the y coordinate at the bottom of the palette
int DrawBuildPalette(string queueName) int DrawBuildPalette( World world, string queueName )
{ {
// Hack // Hack
int columns = paletteColumns; int columns = paletteColumns;
@@ -641,14 +641,14 @@ namespace OpenRa
var x = 0; var x = 0;
var y = 0; var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(Game.world.LocalPlayer, queueName).ToArray(); var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
var allBuildables = Rules.TechTree.AllBuildables(Game.world.LocalPlayer, queueName) var allBuildables = Rules.TechTree.AllBuildables(world.LocalPlayer, queueName)
.Where(a => a.Traits.Contains<BuildableInfo>()) .Where(a => a.Traits.Contains<BuildableInfo>())
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(Game.world.LocalPlayer.Race)) .Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Race))
.OrderBy(a => a.Traits.Get<BuildableInfo>().TechLevel); .OrderBy(a => a.Traits.Get<BuildableInfo>().TechLevel);
var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>(); var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>(); var overlayBits = new List<Pair<Sprite, float2>>();
@@ -722,7 +722,7 @@ namespace OpenRa
var closureItemName = item.Name; var closureItemName = item.Name;
AddButton(rect, buildableItems.Contains(item.Name) AddButton(rect, buildableItems.Contains(item.Name)
? isLmb => HandleBuildPalette(closureItemName, isLmb) ? isLmb => HandleBuildPalette(world, closureItemName, isLmb)
: (Action<bool>)(_ => Sound.Play("briefing.aud"))); : (Action<bool>)(_ => Sound.Play("briefing.aud")));
if (++x == columns) { x = 0; y++; } if (++x == columns) { x = 0; y++; }
@@ -751,21 +751,21 @@ namespace OpenRa
rgbaRenderer.Flush(); rgbaRenderer.Flush();
if (tooltipItem != null) if (tooltipItem != null)
DrawProductionTooltip(tooltipItem, new float2(Game.viewport.Width, origin.Y + y * 48 + 9).ToInt2()/*tooltipPos*/); DrawProductionTooltip(world, tooltipItem, new float2(Game.viewport.Width, origin.Y + y * 48 + 9).ToInt2()/*tooltipPos*/);
return y*48+9; return y*48+9;
} }
void StartProduction( string item ) void StartProduction( World world, string item )
{ {
var unit = Rules.Info[item]; var unit = Rules.Info[item];
Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud"); Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
Game.controller.AddOrder(Order.StartProduction(Game.world.LocalPlayer, item)); Game.controller.AddOrder(Order.StartProduction(world.LocalPlayer, item));
} }
void HandleBuildPalette(string item, bool isLmb) void HandleBuildPalette( World world, string item, bool isLmb )
{ {
var player = Game.world.LocalPlayer; var player = world.LocalPlayer;
var unit = Rules.Info[item]; var unit = Rules.Info[item];
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>(); var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item ); var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
@@ -790,7 +790,7 @@ namespace OpenRa
} }
} }
StartProduction(item); StartProduction(world, item);
} }
else else
{ {
@@ -844,7 +844,7 @@ namespace OpenRa
renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X/2, 0), c); renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X/2, 0), c);
} }
void DrawProductionTooltip(string unit, int2 pos) void DrawProductionTooltip(World world, string unit, int2 pos)
{ {
var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg"); var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg");
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0); var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
@@ -857,18 +857,18 @@ namespace OpenRa
renderer.DrawText2(buildable.Description, p.ToInt2() + new int2(5,5), Color.White); renderer.DrawText2(buildable.Description, p.ToInt2() + new int2(5,5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5), DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
Game.world.LocalPlayer.Cash + Game.world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red); world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>(); var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null) if (bi != null)
DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20), DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
Game.world.LocalPlayer.PowerProvided - Game.world.LocalPlayer.PowerDrained + bi.Power >= 0 world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red); ? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( Game.world.LocalPlayer ); var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
p += new int2(5, 5); p += new int2(5, 5);
p += new int2(0, 15); p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, Game.world.LocalPlayer, buildings)) if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
{ {
var prereqs = buildable.Prerequisites var prereqs = buildable.Prerequisites
.Select( a => Description( a ) ); .Select( a => Description( a ) );
@@ -891,9 +891,9 @@ namespace OpenRa
return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description; return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description;
} }
void DrawSupportPowers() void DrawSupportPowers( World world )
{ {
var numPowers = Game.world.LocalPlayer.SupportPowers.Values var numPowers = world.LocalPlayer.SupportPowers.Values
.Where(a => a.IsAvailable).Count(); .Where(a => a.IsAvailable).Count();
if (numPowers == 0) return; if (numPowers == 0) return;
@@ -910,7 +910,7 @@ namespace OpenRa
string tooltipItem = null; string tooltipItem = null;
int2 tooltipPos = int2.Zero; int2 tooltipPos = int2.Zero;
foreach (var sp in Game.world.LocalPlayer.SupportPowers) foreach (var sp in world.LocalPlayer.SupportPowers)
{ {
var image = spsprites[sp.Key]; var image = spsprites[sp.Key];
if (sp.Value.IsAvailable) if (sp.Value.IsAvailable)
@@ -949,7 +949,7 @@ namespace OpenRa
shpRenderer.Flush(); shpRenderer.Flush();
if (tooltipItem != null) if (tooltipItem != null)
DrawSupportPowerTooltip(tooltipItem, tooltipPos); DrawSupportPowerTooltip(world, tooltipItem, tooltipPos);
} }
Action<bool> HandleSupportPower(SupportPower sp) Action<bool> HandleSupportPower(SupportPower sp)
@@ -965,7 +965,7 @@ namespace OpenRa
return "{0:D2}:{1:D2}".F(minutes, seconds % 60); return "{0:D2}:{1:D2}".F(minutes, seconds % 60);
} }
void DrawSupportPowerTooltip(string sp, int2 pos) void DrawSupportPowerTooltip(World world, string sp, int2 pos)
{ {
var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg"); var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg");
rgbaRenderer.DrawSprite(tooltipSprite, pos, PaletteType.Chrome); rgbaRenderer.DrawSprite(tooltipSprite, pos, PaletteType.Chrome);
@@ -977,7 +977,7 @@ namespace OpenRa
renderer.DrawText2(info.Description, pos, Color.White); renderer.DrawText2(info.Description, pos, Color.White);
var timer = "Charge Time: {0}".F(FormatTime(Game.world.LocalPlayer.SupportPowers[sp].RemainingTime)); var timer = "Charge Time: {0}".F(FormatTime(world.LocalPlayer.SupportPowers[sp].RemainingTime));
DrawRightAligned(timer, pos + new int2((int)tooltipSprite.size.X - 10, 0), Color.White); DrawRightAligned(timer, pos + new int2((int)tooltipSprite.size.X - 10, 0), Color.White);
if (info.LongDesc != null) if (info.LongDesc != null)

View File

@@ -146,7 +146,7 @@ namespace OpenRa
using (new PerfSample("render")) using (new PerfSample("render"))
{ {
++RenderFrame; ++RenderFrame;
viewport.DrawRegions(); viewport.DrawRegions( world );
} }
PerfHistory.items["render"].Tick(); PerfHistory.items["render"].Tick();

View File

@@ -42,7 +42,7 @@ namespace OpenRa.Graphics
this.scrollPosition = Game.CellSize* mapStart; this.scrollPosition = Game.CellSize* mapStart;
} }
public void DrawRegions() public void DrawRegions( World world )
{ {
Game.world.WorldRenderer.palette.Update(Game.world.Actors.SelectMany( Game.world.WorldRenderer.palette.Update(Game.world.Actors.SelectMany(
a => a.traits.WithInterface<IPaletteModifier>())); a => a.traits.WithInterface<IPaletteModifier>()));
@@ -55,7 +55,7 @@ namespace OpenRa.Graphics
if( Game.orderManager.GameStarted ) if( Game.orderManager.GameStarted )
{ {
Game.world.WorldRenderer.Draw(); Game.world.WorldRenderer.Draw();
Game.chrome.Draw(); Game.chrome.Draw( world );
if (Game.orderManager.IsNetplay && if (Game.orderManager.IsNetplay &&
Game.orderManager.Sources.OfType<NetworkOrderSource>().First().State == ConnectionState.NotConnected) Game.orderManager.Sources.OfType<NetworkOrderSource>().First().State == ConnectionState.NotConnected)
@@ -77,12 +77,12 @@ namespace OpenRa.Graphics
Game.chrome.DrawDialog("Connection failed."); Game.chrome.DrawDialog("Connection failed.");
break; break;
case ConnectionState.Connected: case ConnectionState.Connected:
Game.chrome.DrawLobby(); Game.chrome.DrawLobby( world );
break; break;
} }
} }
else else
Game.chrome.DrawLobby(); Game.chrome.DrawLobby( world );
} }
var c = Game.chrome.HitTest(mousePos) ? Cursor.Default : Game.controller.ChooseCursor(); var c = Game.chrome.HitTest(mousePos) ? Cursor.Default : Game.controller.ChooseCursor();