passing refs to World in Chrome
This commit is contained in:
@@ -144,14 +144,14 @@ namespace OpenRa
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TickRadarAnimation();
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}
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public void Draw()
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public void Draw( World world )
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{
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DrawDownloadBar();
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chromeCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "chrome-allies" : "chrome-soviet";
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radarCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "radar-allies" : "radar-soviet";
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paletteCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "palette-allies" : "palette-soviet";
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digitCollection = (Game.world.LocalPlayer.Race == Race.Allies) ? "digits-allies" : "digits-soviet";
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chromeCollection = (world.LocalPlayer.Race == Race.Allies) ? "chrome-allies" : "chrome-soviet";
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radarCollection = (world.LocalPlayer.Race == Race.Allies) ? "radar-allies" : "radar-soviet";
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paletteCollection = (world.LocalPlayer.Race == Race.Allies) ? "palette-allies" : "palette-soviet";
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digitCollection = (world.LocalPlayer.Race == Race.Allies) ? "digits-allies" : "digits-soviet";
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buttons.Clear();
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@@ -164,18 +164,18 @@ namespace OpenRa
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new int2(140, 15), Color.White);
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if (Game.Settings.PerfGraph)
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PerfHistory.Render(renderer, Game.world.WorldRenderer.lineRenderer);
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PerfHistory.Render(renderer, world.WorldRenderer.lineRenderer);
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DrawRadar();
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DrawPower();
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DrawRadar( world );
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DrawPower( world );
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rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer, chromeCollection, "moneybin"), new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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DrawMoney();
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DrawMoney( world );
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rgbaRenderer.Flush();
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DrawButtons();
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DrawButtons( world );
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int paletteHeight = DrawBuildPalette(currentTab);
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DrawSupportPowers();
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DrawBuildTabs(paletteHeight);
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int paletteHeight = DrawBuildPalette(world, currentTab);
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DrawSupportPowers( world );
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DrawBuildTabs(world, paletteHeight);
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DrawChat();
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DrawOptionsMenu();
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}
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@@ -222,7 +222,7 @@ namespace OpenRa
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AddButton(r, _ => { });
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}
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public void DrawLobby()
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public void DrawLobby( World world )
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{
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DrawDownloadBar();
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@@ -238,8 +238,8 @@ namespace OpenRa
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DrawDialogBackground(new Rectangle(r.Right - 330, r.Top + 40, 310, r.Bottom - 273 - r.Top - 40),
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panelSprites, false);
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Game.world.Minimap.Update();
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Game.world.Minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true);
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world.Minimap.Update();
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world.Minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true);
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renderer.DrawText2("Name", new int2(r.Left + 30, r.Top + 50), Color.White);
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renderer.DrawText2("Color", new int2(r.Left + 230, r.Top + 50), Color.White);
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@@ -303,9 +303,9 @@ namespace OpenRa
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}
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}
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void DrawRadar()
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void DrawRadar( World world )
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{
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var hasNewRadar = Game.world.Actors.Any(a => a.Owner == Game.world.LocalPlayer
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var hasNewRadar = world.Actors.Any(a => a.Owner == world.LocalPlayer
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&& a.traits.Contains<ProvidesRadar>()
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&& a.traits.Get<ProvidesRadar>().IsActive(a));
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@@ -328,36 +328,36 @@ namespace OpenRa
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if (radarAnimationFrame >= radarSlideAnimationLength)
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{
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RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarMinimapHeight)/2, 192, radarMinimapHeight);
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Game.world.Minimap.Draw(mapRect, false);
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world.Minimap.Draw(mapRect, false);
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}
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}
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void AddButton(RectangleF r, Action<bool> b) { buttons.Add(Pair.New(r, b)); }
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void DrawBuildTabs(int paletteHeight)
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void DrawBuildTabs( World world, int paletteHeight)
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{
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const int tabWidth = 24;
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const int tabHeight = 40;
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var x = paletteOrigin.X - tabWidth;
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var y = paletteOrigin.Y + 9;
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if (currentTab == null || !Rules.TechTree.BuildableItems(Game.world.LocalPlayer, currentTab).Any())
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ChooseAvailableTab();
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if (currentTab == null || !Rules.TechTree.BuildableItems(world.LocalPlayer, currentTab).Any())
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ChooseAvailableTab( world );
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var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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foreach (var q in tabImageNames)
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{
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var groupName = q.Key;
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if (!Rules.TechTree.BuildableItems(Game.world.LocalPlayer, groupName).Any())
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if (!Rules.TechTree.BuildableItems(world.LocalPlayer, groupName).Any())
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{
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CheckDeadTab(groupName);
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CheckDeadTab( world, groupName );
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continue;
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}
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string[] tabKeys = { "normal", "ready", "selected" };
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var producing = queue.CurrentItem(groupName);
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var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
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var race = (Game.world.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet";
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var race = (world.LocalPlayer.Race == Race.Allies) ? "allies" : "soviet";
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rgbaRenderer.DrawSprite(ChromeProvider.GetImage(renderer,"tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y), PaletteType.Chrome);
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buttons.Add(Pair.New(new RectangleF(x, y, tabWidth, tabHeight),
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@@ -378,22 +378,22 @@ namespace OpenRa
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paletteAnimating = true;
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}
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void CheckDeadTab( string groupName )
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void CheckDeadTab( World world, string groupName )
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{
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var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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foreach( var item in queue.AllItems( groupName ) )
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Game.controller.AddOrder(Order.CancelProduction(Game.world.LocalPlayer, item.Item));
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Game.controller.AddOrder(Order.CancelProduction(world.LocalPlayer, item.Item));
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}
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void ChooseAvailableTab()
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void ChooseAvailableTab( World world )
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{
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currentTab = tabImageNames.Select(q => q.Key).FirstOrDefault(
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t => Rules.TechTree.BuildableItems(Game.world.LocalPlayer, t).Any());
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t => Rules.TechTree.BuildableItems(world.LocalPlayer, t).Any());
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}
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void DrawMoney()
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void DrawMoney( World world )
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{
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var moneyDigits = Game.world.LocalPlayer.DisplayCash.ToString();
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var moneyDigits = world.LocalPlayer.DisplayCash.ToString();
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var x = Game.viewport.Width - 65;
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foreach (var d in moneyDigits.Reverse())
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{
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@@ -405,10 +405,10 @@ namespace OpenRa
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float? lastPowerProvidedPos;
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float? lastPowerDrainedPos;
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void DrawPower()
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void DrawPower( World world )
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{
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// Nothing to draw
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if (Game.world.LocalPlayer.PowerProvided == 0 && Game.world.LocalPlayer.PowerDrained == 0)
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if (world.LocalPlayer.PowerProvided == 0 && world.LocalPlayer.PowerDrained == 0)
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return;
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// Draw bar horizontally
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@@ -416,18 +416,18 @@ namespace OpenRa
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var barEnd = barStart + new float2(powerSize.Width, 0);
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float powerScaleBy = 100;
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var maxPower = Math.Max(Game.world.LocalPlayer.PowerProvided, Game.world.LocalPlayer.PowerDrained);
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var maxPower = Math.Max(world.LocalPlayer.PowerProvided, world.LocalPlayer.PowerDrained);
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while (maxPower >= powerScaleBy) powerScaleBy *= 2;
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// Current power supply
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var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (Game.world.LocalPlayer.PowerProvided / powerScaleBy);
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var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerProvided / powerScaleBy);
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lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
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float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
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var color = Color.LimeGreen;
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if (Game.world.LocalPlayer.GetPowerState() == PowerState.Low)
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if (world.LocalPlayer.GetPowerState() == PowerState.Low)
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color = Color.Orange;
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if (Game.world.LocalPlayer.GetPowerState() == PowerState.Critical)
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if (world.LocalPlayer.GetPowerState() == PowerState.Critical)
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color = Color.Red;
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var colorDark = Graphics.Util.Lerp(0.25f, color, Color.Black);
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@@ -448,7 +448,7 @@ namespace OpenRa
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// Power usage indicator
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var indicator = ChromeProvider.GetImage(renderer, radarCollection, "power-indicator");
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var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (Game.world.LocalPlayer.PowerDrained / powerScaleBy);
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var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (world.LocalPlayer.PowerDrained / powerScaleBy);
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lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
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float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1);
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@@ -456,14 +456,14 @@ namespace OpenRa
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rgbaRenderer.Flush();
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}
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void DrawButtons()
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void DrawButtons( World world )
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{
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int2 buttonOrigin = new int2(Game.viewport.Width - 320, 2);
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// Repair
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Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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var repairDrawPos = new float2(repairRect.Location);
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var hasFact = Game.world.Actors.Any(a => a.Owner == Game.world.LocalPlayer && a.traits.Contains<ConstructionYard>());
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var hasFact = world.Actors.Any(a => a.Owner == world.LocalPlayer && a.traits.Contains<ConstructionYard>());
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if (Game.Settings.RepairRequiresConyard && !hasFact)
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repairButton.ReplaceAnim("disabled");
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@@ -630,7 +630,7 @@ namespace OpenRa
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// Return an int telling us the y coordinate at the bottom of the palette
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int DrawBuildPalette(string queueName)
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int DrawBuildPalette( World world, string queueName )
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{
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// Hack
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int columns = paletteColumns;
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@@ -641,14 +641,14 @@ namespace OpenRa
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var x = 0;
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var y = 0;
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var buildableItems = Rules.TechTree.BuildableItems(Game.world.LocalPlayer, queueName).ToArray();
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var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
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var allBuildables = Rules.TechTree.AllBuildables(Game.world.LocalPlayer, queueName)
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var allBuildables = Rules.TechTree.AllBuildables(world.LocalPlayer, queueName)
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.Where(a => a.Traits.Contains<BuildableInfo>())
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.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(Game.world.LocalPlayer.Race))
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.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Race))
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.OrderBy(a => a.Traits.Get<BuildableInfo>().TechLevel);
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var queue = Game.world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var overlayBits = new List<Pair<Sprite, float2>>();
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@@ -722,7 +722,7 @@ namespace OpenRa
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var closureItemName = item.Name;
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AddButton(rect, buildableItems.Contains(item.Name)
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? isLmb => HandleBuildPalette(closureItemName, isLmb)
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? isLmb => HandleBuildPalette(world, closureItemName, isLmb)
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: (Action<bool>)(_ => Sound.Play("briefing.aud")));
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if (++x == columns) { x = 0; y++; }
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@@ -751,21 +751,21 @@ namespace OpenRa
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rgbaRenderer.Flush();
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if (tooltipItem != null)
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DrawProductionTooltip(tooltipItem, new float2(Game.viewport.Width, origin.Y + y * 48 + 9).ToInt2()/*tooltipPos*/);
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DrawProductionTooltip(world, tooltipItem, new float2(Game.viewport.Width, origin.Y + y * 48 + 9).ToInt2()/*tooltipPos*/);
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return y*48+9;
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}
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void StartProduction( string item )
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void StartProduction( World world, string item )
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{
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var unit = Rules.Info[item];
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Sound.Play(unit.Traits.Contains<BuildingInfo>() ? "abldgin1.aud" : "train1.aud");
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Game.controller.AddOrder(Order.StartProduction(Game.world.LocalPlayer, item));
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Game.controller.AddOrder(Order.StartProduction(world.LocalPlayer, item));
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}
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void HandleBuildPalette(string item, bool isLmb)
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void HandleBuildPalette( World world, string item, bool isLmb )
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{
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var player = Game.world.LocalPlayer;
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var player = world.LocalPlayer;
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var unit = Rules.Info[item];
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var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
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@@ -790,7 +790,7 @@ namespace OpenRa
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}
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}
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StartProduction(item);
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StartProduction(world, item);
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}
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else
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{
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@@ -844,7 +844,7 @@ namespace OpenRa
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renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X/2, 0), c);
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}
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void DrawProductionTooltip(string unit, int2 pos)
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void DrawProductionTooltip(World world, string unit, int2 pos)
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{
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var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg");
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var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
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@@ -857,18 +857,18 @@ namespace OpenRa
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renderer.DrawText2(buildable.Description, p.ToInt2() + new int2(5,5), Color.White);
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DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
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Game.world.LocalPlayer.Cash + Game.world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
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world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
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Game.world.LocalPlayer.PowerProvided - Game.world.LocalPlayer.PowerDrained + bi.Power >= 0
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world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
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? Color.White : Color.Red);
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var buildings = Rules.TechTree.GatherBuildings( Game.world.LocalPlayer );
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var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
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p += new int2(5, 5);
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p += new int2(0, 15);
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if (!Rules.TechTree.CanBuild(info, Game.world.LocalPlayer, buildings))
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if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
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{
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var prereqs = buildable.Prerequisites
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.Select( a => Description( a ) );
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@@ -891,9 +891,9 @@ namespace OpenRa
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return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<BuildableInfo>().Description;
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}
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void DrawSupportPowers()
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void DrawSupportPowers( World world )
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{
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var numPowers = Game.world.LocalPlayer.SupportPowers.Values
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var numPowers = world.LocalPlayer.SupportPowers.Values
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.Where(a => a.IsAvailable).Count();
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if (numPowers == 0) return;
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@@ -910,7 +910,7 @@ namespace OpenRa
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string tooltipItem = null;
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int2 tooltipPos = int2.Zero;
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foreach (var sp in Game.world.LocalPlayer.SupportPowers)
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foreach (var sp in world.LocalPlayer.SupportPowers)
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{
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var image = spsprites[sp.Key];
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if (sp.Value.IsAvailable)
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@@ -949,7 +949,7 @@ namespace OpenRa
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shpRenderer.Flush();
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if (tooltipItem != null)
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DrawSupportPowerTooltip(tooltipItem, tooltipPos);
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DrawSupportPowerTooltip(world, tooltipItem, tooltipPos);
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}
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Action<bool> HandleSupportPower(SupportPower sp)
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@@ -965,7 +965,7 @@ namespace OpenRa
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return "{0:D2}:{1:D2}".F(minutes, seconds % 60);
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}
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void DrawSupportPowerTooltip(string sp, int2 pos)
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void DrawSupportPowerTooltip(World world, string sp, int2 pos)
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{
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var tooltipSprite = ChromeProvider.GetImage(renderer, chromeCollection, "tooltip-bg");
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rgbaRenderer.DrawSprite(tooltipSprite, pos, PaletteType.Chrome);
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@@ -977,7 +977,7 @@ namespace OpenRa
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renderer.DrawText2(info.Description, pos, Color.White);
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var timer = "Charge Time: {0}".F(FormatTime(Game.world.LocalPlayer.SupportPowers[sp].RemainingTime));
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var timer = "Charge Time: {0}".F(FormatTime(world.LocalPlayer.SupportPowers[sp].RemainingTime));
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DrawRightAligned(timer, pos + new int2((int)tooltipSprite.size.X - 10, 0), Color.White);
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if (info.LongDesc != null)
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@@ -146,7 +146,7 @@ namespace OpenRa
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using (new PerfSample("render"))
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{
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++RenderFrame;
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viewport.DrawRegions();
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viewport.DrawRegions( world );
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}
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PerfHistory.items["render"].Tick();
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@@ -42,7 +42,7 @@ namespace OpenRa.Graphics
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this.scrollPosition = Game.CellSize* mapStart;
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}
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public void DrawRegions()
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public void DrawRegions( World world )
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{
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Game.world.WorldRenderer.palette.Update(Game.world.Actors.SelectMany(
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a => a.traits.WithInterface<IPaletteModifier>()));
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@@ -55,7 +55,7 @@ namespace OpenRa.Graphics
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if( Game.orderManager.GameStarted )
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{
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Game.world.WorldRenderer.Draw();
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Game.chrome.Draw();
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Game.chrome.Draw( world );
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if (Game.orderManager.IsNetplay &&
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Game.orderManager.Sources.OfType<NetworkOrderSource>().First().State == ConnectionState.NotConnected)
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@@ -77,12 +77,12 @@ namespace OpenRa.Graphics
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Game.chrome.DrawDialog("Connection failed.");
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break;
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case ConnectionState.Connected:
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Game.chrome.DrawLobby();
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Game.chrome.DrawLobby( world );
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break;
|
||||
}
|
||||
}
|
||||
else
|
||||
Game.chrome.DrawLobby();
|
||||
Game.chrome.DrawLobby( world );
|
||||
}
|
||||
|
||||
var c = Game.chrome.HitTest(mousePos) ? Cursor.Default : Game.controller.ChooseCursor();
|
||||
|
||||
Reference in New Issue
Block a user