Add Ordos 2a

This commit is contained in:
Mustafa Alperen Seki
2017-02-12 11:08:31 +02:00
parent 02b82ae344
commit 7f68c38e72
7 changed files with 485 additions and 0 deletions

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HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost }
HarkonnenBaseAreaTrigger = { CPos.New(31, 37), CPos.New(32, 37), CPos.New(33, 37), CPos.New(34, 37), CPos.New(35, 37), CPos.New(36, 37), CPos.New(37, 37), CPos.New(38, 37), CPos.New(39, 37), CPos.New(40, 37), CPos.New(41, 37), CPos.New(42, 37), CPos.New(42, 38), CPos.New(42, 39), CPos.New(42, 40), CPos.New(42, 41), CPos.New(42, 42), CPos.New(42, 43), CPos.New(42, 44), CPos.New(42, 45), CPos.New(42, 46), CPos.New(42, 47), CPos.New(42, 48), CPos.New(42, 49) }
HarkonnenReinforcements = { }
HarkonnenReinforcements["easy"] =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
}
HarkonnenReinforcements["normal"] =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
}
HarkonnenReinforcements["hard"] =
{
{ "trike", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
HarkonnenAttackPaths =
{
{ HarkonnenEntry3.Location, HarkonnenRally3.Location },
{ HarkonnenEntry4.Location, HarkonnenRally5.Location },
{ HarkonnenEntry4.Location, HarkonnenRally6.Location },
{ HarkonnenEntry5.Location, HarkonnenRally4.Location }
}
InitialHarkonnenReinforcementsPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
}
InitialHarkonnenReinforcements =
{
{ "trike", "trike" },
{ "light_inf", "light_inf" }
}
HarkonnenAttackDelay = { }
HarkonnenAttackDelay["easy"] = DateTime.Minutes(5)
HarkonnenAttackDelay["normal"] = DateTime.Minutes(2) + DateTime.Seconds(40)
HarkonnenAttackDelay["hard"] = DateTime.Minutes(1) + DateTime.Seconds(20)
HarkonnenAttackWaves = { }
HarkonnenAttackWaves["easy"] = 3
HarkonnenAttackWaves["normal"] = 6
HarkonnenAttackWaves["hard"] = 9
OrdosReinforcements = { "light_inf", "light_inf", "raider" }
OrdosEntryPath = { OrdosEntry.Location, OrdosRally.Location }
wave = 0
SendHarkonnen = function()
Trigger.AfterDelay(HarkonnenAttackDelay[Map.LobbyOption("difficulty")], function()
wave = wave + 1
if wave > HarkonnenAttackWaves[Map.LobbyOption("difficulty")] then
return
end
local path = Utils.Random(HarkonnenAttackPaths)
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
Utils.Do(units, IdleHunt)
SendHarkonnen()
end)
end
IdleHunt = function(unit)
Trigger.OnIdle(unit, unit.Hunt)
end
SendInitialUnits = function(areaTrigger, unit, path, check)
Trigger.OnEnteredFootprint(areaTrigger, function(a, id)
if not check and a.Owner == player then
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", unit, path, { path[1] })[2]
Utils.Do(units, IdleHunt)
check = true
end
end)
end
Tick = function()
if player.HasNoRequiredUnits() then
harkonnen.MarkCompletedObjective(KillOrdos)
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
end
WorldLoaded = function()
harkonnen = Player.GetPlayer("Harkonnen")
player = Player.GetPlayer("Ordos")
InitObjectives()
Camera.Position = OConyard.CenterPosition
Trigger.OnAllKilled(HarkonnenBase, function()
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
end)
Trigger.AfterDelay(DateTime.Minutes(1), function()
Media.PlaySpeechNotification(player, "Reinforce")
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosEntryPath, { OrdosEntryPath[1] })
end)
SendInitialUnits(HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[1], InitialHarkonnenReinforcementsPaths[1], InitialReinforcementsSent1)
SendInitialUnits(HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[2], InitialHarkonnenReinforcementsPaths[2], InitialReinforcementsSent2)
SendHarkonnen()
Trigger.AfterDelay(0, ActivateAI)
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Lose")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Win")
end)
end)
end