Add Ordos 2a
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159
mods/d2k/maps/ordos-02a/ordos02a.lua
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159
mods/d2k/maps/ordos-02a/ordos02a.lua
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HarkonnenBase = { HConyard, HPower1, HPower2, HBarracks, HOutpost }
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HarkonnenBaseAreaTrigger = { CPos.New(31, 37), CPos.New(32, 37), CPos.New(33, 37), CPos.New(34, 37), CPos.New(35, 37), CPos.New(36, 37), CPos.New(37, 37), CPos.New(38, 37), CPos.New(39, 37), CPos.New(40, 37), CPos.New(41, 37), CPos.New(42, 37), CPos.New(42, 38), CPos.New(42, 39), CPos.New(42, 40), CPos.New(42, 41), CPos.New(42, 42), CPos.New(42, 43), CPos.New(42, 44), CPos.New(42, 45), CPos.New(42, 46), CPos.New(42, 47), CPos.New(42, 48), CPos.New(42, 49) }
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HarkonnenReinforcements = { }
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HarkonnenReinforcements["easy"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
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}
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HarkonnenReinforcements["normal"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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}
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HarkonnenReinforcements["hard"] =
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{
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{ "trike", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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HarkonnenAttackPaths =
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{
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{ HarkonnenEntry3.Location, HarkonnenRally3.Location },
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{ HarkonnenEntry4.Location, HarkonnenRally5.Location },
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{ HarkonnenEntry4.Location, HarkonnenRally6.Location },
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{ HarkonnenEntry5.Location, HarkonnenRally4.Location }
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}
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InitialHarkonnenReinforcementsPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
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}
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InitialHarkonnenReinforcements =
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{
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{ "trike", "trike" },
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{ "light_inf", "light_inf" }
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}
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HarkonnenAttackDelay = { }
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HarkonnenAttackDelay["easy"] = DateTime.Minutes(5)
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HarkonnenAttackDelay["normal"] = DateTime.Minutes(2) + DateTime.Seconds(40)
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HarkonnenAttackDelay["hard"] = DateTime.Minutes(1) + DateTime.Seconds(20)
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HarkonnenAttackWaves = { }
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HarkonnenAttackWaves["easy"] = 3
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HarkonnenAttackWaves["normal"] = 6
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HarkonnenAttackWaves["hard"] = 9
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OrdosReinforcements = { "light_inf", "light_inf", "raider" }
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OrdosEntryPath = { OrdosEntry.Location, OrdosRally.Location }
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wave = 0
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SendHarkonnen = function()
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Trigger.AfterDelay(HarkonnenAttackDelay[Map.LobbyOption("difficulty")], function()
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wave = wave + 1
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if wave > HarkonnenAttackWaves[Map.LobbyOption("difficulty")] then
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return
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end
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local path = Utils.Random(HarkonnenAttackPaths)
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local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
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Utils.Do(units, IdleHunt)
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SendHarkonnen()
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end)
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end
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IdleHunt = function(unit)
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Trigger.OnIdle(unit, unit.Hunt)
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end
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SendInitialUnits = function(areaTrigger, unit, path, check)
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Trigger.OnEnteredFootprint(areaTrigger, function(a, id)
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if not check and a.Owner == player then
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local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", unit, path, { path[1] })[2]
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Utils.Do(units, IdleHunt)
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check = true
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end
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end)
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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harkonnen.MarkCompletedObjective(KillOrdos)
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end
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if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
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Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillHarkonnen)
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end
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end
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WorldLoaded = function()
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harkonnen = Player.GetPlayer("Harkonnen")
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player = Player.GetPlayer("Ordos")
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InitObjectives()
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Camera.Position = OConyard.CenterPosition
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Trigger.OnAllKilled(HarkonnenBase, function()
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Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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Media.PlaySpeechNotification(player, "Reinforce")
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", OrdosReinforcements, OrdosEntryPath, { OrdosEntryPath[1] })
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end)
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SendInitialUnits(HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[1], InitialHarkonnenReinforcementsPaths[1], InitialReinforcementsSent1)
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SendInitialUnits(HarkonnenBaseAreaTrigger, InitialHarkonnenReinforcements[2], InitialHarkonnenReinforcementsPaths[2], InitialReinforcementsSent2)
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SendHarkonnen()
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Trigger.AfterDelay(0, ActivateAI)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillOrdos = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
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KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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