Fixed incorrect sequence frame amount checks using Stride.
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@@ -204,16 +204,16 @@ namespace OpenRA.Mods.Common.Graphics
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"{0}: Sequence {1}.{2}: Length must be <= Frames.Length"
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"{0}: Sequence {1}.{2}: Length must be <= Frames.Length"
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.F(info.Nodes[0].Location, sequence, animation));
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.F(info.Nodes[0].Location, sequence, animation));
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if (Start < 0 || Start + Facings * Stride > frameCount)
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if (Start < 0 || Start + (Facings - 1) * Stride + Length > frameCount)
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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"{5}: Sequence {0}.{1} uses frames [{2}..{3}], but only 0..{4} actually exist"
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"{5}: Sequence {0}.{1} uses frames [{2}..{3}], but only 0..{4} actually exist"
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.F(sequence, animation, Start, Start + Facings * Stride - 1, frameCount - 1,
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.F(sequence, animation, Start, Start + (Facings - 1) * Stride + Length - 1, frameCount - 1,
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info.Nodes[0].Location));
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info.Nodes[0].Location));
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if (ShadowStart + Facings * Stride > frameCount)
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if (ShadowStart + (Facings - 1) * Stride + Length > frameCount)
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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"{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
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"{5}: Sequence {0}.{1}'s shadow frames use frames [{2}..{3}], but only [0..{4}] actually exist"
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.F(sequence, animation, ShadowStart, ShadowStart + Facings * Stride - 1, frameCount - 1,
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.F(sequence, animation, ShadowStart, ShadowStart + (Facings - 1) * Stride + Length - 1, frameCount - 1,
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info.Nodes[0].Location));
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info.Nodes[0].Location));
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var usedFrames = new List<int>();
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var usedFrames = new List<int>();
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