From 7f752519bb689bab8045a3ed3307f4f5c4287fdb Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 1 Apr 2013 17:29:00 -0700 Subject: [PATCH] fix - stealth tank, artillery Someone changed stealth tank and it did not have HoldFire as initial stance anymore. Apparently Explodes: does not use UnitExplode by default anymore? Fixed. --- mods/cnc/rules/vehicles.yaml | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 768ac8e5b4..8bca62df6b 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -148,6 +148,8 @@ ARTY: AttackFrontal: RenderUnit: Explodes: + Weapon: UnitExplode + Chance: 75 AutoTarget: InitialStance: Defend DebugRetiliateAgainstAggressor: @@ -539,9 +541,9 @@ STNK: AttackFrontal: RenderUnit: AutoTarget: + InitialStance: HoldFire DebugRetiliateAgainstAggressor: DebugNextAutoTargetScanTime: - InitialStance: HoldFire TargetableUnit: LeavesHusk: HuskActor: STNK.Husk