Use TryGet instead of Get and assign a default Fallback Color
This Fixes a crash in Situations when custom mods are used and reset OpenRA to its initial state.
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@@ -465,8 +465,8 @@ namespace OpenRA
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Log.Write("nat", e.ToString());
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Log.Write("nat", e.ToString());
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}
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}
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chatMessageColor = ChromeMetrics.Get<Color>("ChatMessageColor");
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ChromeMetrics.TryGet("ChatMessageColor", out chatMessageColor);
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systemMessageColor = ChromeMetrics.Get<Color>("SystemMessageColor");
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ChromeMetrics.TryGet("SystemMessageColor", out systemMessageColor);
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ModData.LoadScreen.StartGame(args);
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ModData.LoadScreen.StartGame(args);
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}
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}
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@@ -527,8 +527,8 @@ namespace OpenRA
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// Note: These delayed actions should only be used by widgets or disposing objects
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// Note: These delayed actions should only be used by widgets or disposing objects
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// - things that depend on a particular world should be queuing them on the world actor.
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// - things that depend on a particular world should be queuing them on the world actor.
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static volatile ActionQueue delayedActions = new ActionQueue();
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static volatile ActionQueue delayedActions = new ActionQueue();
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static Color systemMessageColor;
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static Color systemMessageColor = Color.White;
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static Color chatMessageColor;
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static Color chatMessageColor = Color.White;
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public static void RunAfterTick(Action a) { delayedActions.Add(a, RunTime); }
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public static void RunAfterTick(Action a) { delayedActions.Add(a, RunTime); }
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public static void RunAfterDelay(int delayMilliseconds, Action a) { delayedActions.Add(a, RunTime + delayMilliseconds); }
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public static void RunAfterDelay(int delayMilliseconds, Action a) { delayedActions.Add(a, RunTime + delayMilliseconds); }
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