Upgrade rule for Health.Shape to HitShape.Type
This commit is contained in:
@@ -173,6 +173,7 @@
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -234,14 +235,13 @@
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Huntable:
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Health:
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -334,6 +334,9 @@
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DeathTypes: TiberiumDeath
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Voiced:
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VoiceSet: GenericVoice
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HitShape:
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Type: Circle
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Radius: 128
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^Soldier:
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Inherits: ^Infantry
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@@ -391,8 +394,6 @@
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Huntable:
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Health:
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HP: 1000
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Shape: Circle
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Radius: 128
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Armor:
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Type: Wood
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Buildable:
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@@ -441,6 +442,9 @@
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DeathSounds:
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Voiced:
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VoiceSet: DinoVoice
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HitShape:
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Type: Circle
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Radius: 128
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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@@ -448,8 +452,6 @@
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Huntable:
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Health:
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HP: 300
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Shape: Circle
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Radius: 427
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -500,6 +502,9 @@
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Terrain: Tiberium, BlueTiberium
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Voiced:
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VoiceSet: DinoVoice
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HitShape:
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Type: Circle
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Radius: 427
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -548,6 +553,7 @@
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GenericName: Ship
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Voiced:
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VoiceSet: VehicleVoice
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HitShape:
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^Building:
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Inherits@1: ^ExistsInWorld
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@@ -710,7 +716,8 @@
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ScriptTriggers:
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Health:
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HP: 100
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -752,6 +759,7 @@
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AutoTargetIgnore:
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HiddenUnderShroud:
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ScriptTriggers:
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HitShape:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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@@ -812,6 +820,7 @@
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Type: CenterPosition
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AutoTargetIgnore:
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WithFacingSpriteBody:
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HitShape:
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^Husk:
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Inherits: ^CommonHuskDefaults
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@@ -869,6 +878,7 @@
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DamagedSounds: xplos.aud
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DestroyedSounds: xplobig4.aud
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ScriptTriggers:
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HitShape:
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^Crate:
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Inherits@1: ^SpriteActor
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@@ -90,6 +90,7 @@ CAMERA.small:
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OccupiesSpace: false
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Health:
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HP: 1000
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HitShape:
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RevealsShroud:
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Range: 6c0
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Type: CenterPosition
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@@ -20,10 +20,11 @@ spicebloom.spawnpoint:
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Actor: spicebloom
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Health:
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HP: 9999
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Shape: Circle
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Radius: 1
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Immobile:
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OccupiesSpace: false
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HitShape:
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Type: Circle
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Radius: 1
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spicebloom:
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HiddenUnderShroud:
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@@ -48,8 +49,6 @@ spicebloom:
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Immobile:
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Health:
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HP: 1
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Shape: Circle
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Radius: 512
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Targetable:
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TargetTypes: Ground
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RequiresForceFire: true
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@@ -57,6 +56,9 @@ spicebloom:
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Type: none
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SpawnActorOnDeath:
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Actor: spicebloom.spawnpoint
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HitShape:
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Type: Circle
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Radius: 512
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sandworm:
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Inherits@1: ^SpriteActor
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@@ -64,7 +66,9 @@ sandworm:
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Name: Sandworm
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Health:
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HP: 9990
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Radius: 256
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HitShape:
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Type: Circle
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Radius: 256
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Armor:
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Type: heavy
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Mobile:
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@@ -173,6 +173,7 @@
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RevealOnDeath:
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Duration: 100
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Radius: 2c512
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -192,6 +193,7 @@
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AutoTargetIgnore:
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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^VehicleHusk:
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Inherits: ^Husk
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@@ -229,6 +231,7 @@
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Tooltip:
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Name: Destroyed Tower
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ScriptTriggers:
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HitShape:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -236,8 +239,6 @@
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Inherits@3: ^SpriteActor
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Huntable:
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Health:
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Shape: Circle
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Radius: 96
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Armor:
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Type: none
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RevealsShroud:
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@@ -303,6 +304,9 @@
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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HitShape:
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Type: Circle
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Radius: 96
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -318,6 +322,7 @@
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DrawLineToTarget:
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WithFacingSpriteBody:
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WithShadow:
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HitShape:
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^Building:
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Inherits@1: ^ExistsInWorld
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@@ -633,9 +633,6 @@ wall:
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TerrainTypes: Rock, Concrete
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Health:
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HP: 2000
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Shape: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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Armor:
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Type: wall
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RevealsShroud:
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@@ -663,6 +660,10 @@ wall:
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Weapons: Debris2, Debris3
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Pieces: 1, 1
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Range: 1c512, 2c768
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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medium_gun_turret:
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Inherits: ^Defense
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@@ -97,6 +97,7 @@ MNLYR:
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Image: MNLY
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Chronoshiftable:
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ReturnToOrigin: false
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HitShape:
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FTUR:
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Health:
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@@ -164,6 +165,7 @@ MINVV:
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Explodes:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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HitShape:
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T17:
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Health:
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@@ -209,6 +209,7 @@
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RequiresCondition: parachute
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -237,8 +238,6 @@
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DrawLineToTarget:
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Health:
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HP: 25
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -324,6 +323,9 @@
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OpeningSequence: open
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Offset: 0,0,427
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RequiresCondition: parachute
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HitShape:
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Type: Circle
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Radius: 128
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^Soldier:
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Inherits: ^Infantry
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@@ -412,6 +414,7 @@
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Voiced:
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VoiceSet: VehicleVoice
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WithFacingSpriteBody:
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HitShape:
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^NeutralPlane:
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Inherits@1: ^ExistsInWorld
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@@ -463,6 +466,7 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: GenericVoice
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HitShape:
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^Plane:
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Inherits: ^NeutralPlane
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@@ -592,7 +596,8 @@
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FrozenUnderFogUpdatedByGps:
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Health:
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HP: 100
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -618,6 +623,7 @@
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OpeningSound: cashturn.aud
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ClosingSound: cashturn.aud
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TerrainTypes: Clear, Road
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HitShape:
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^TechBuilding:
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Inherits: ^BasicBuilding
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@@ -630,6 +636,7 @@
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Name: Civilian Building
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GenericVisibility: None
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FrozenUnderFog:
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HitShape:
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^FakeBuilding:
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Inherits: ^Building
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@@ -649,6 +656,7 @@
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ZOffset: 256
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-EmitInfantryOnSell:
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-MustBeDestroyed:
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HitShape:
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^InfiltratableFake:
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Targetable:
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@@ -678,6 +686,7 @@
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Type: Light
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Targetable:
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TargetTypes: Ground, DetonateAttack
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HitShape:
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^CivBuilding:
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Inherits: ^TechBuilding
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@@ -748,6 +757,7 @@
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ScriptTriggers:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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HitShape:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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@@ -773,6 +783,7 @@
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AutoTargetIgnore:
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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^Husk:
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Inherits: ^BasicHusk
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@@ -842,6 +853,7 @@
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Type: Concrete
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AutoTargetIgnore:
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ScriptTriggers:
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HitShape:
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^Rock:
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Inherits@1: ^SpriteActor
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@@ -926,6 +938,7 @@
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TargetTypes: Ground
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Immobile:
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OccupiesSpace: true
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HitShape:
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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@@ -651,8 +651,6 @@ Ant:
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VisualBounds: 30,30,0,-2
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Health:
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HP: 750
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Shape: Circle
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Radius: 469
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Mobile:
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Speed: 99
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TurnSpeed: 12
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@@ -671,3 +669,6 @@ Ant:
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UseDeathTypeSuffix: false
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Voiced:
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VoiceSet: AntVoice
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HitShape:
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Type: Circle
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Radius: 469
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@@ -365,3 +365,4 @@ HUNTER:
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SelectionDecorations:
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Palette: pips
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ActorLostNotification:
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HitShape:
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@@ -40,6 +40,7 @@ CABHUT:
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HP: 500
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Armor:
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Type: Concrete
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HitShape:
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LOBRDG_A:
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Inherits: ^LowBridge
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@@ -6,8 +6,6 @@ DOGGIE:
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Name: Tiberian Fiend
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Health:
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HP: 250
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Shape: Circle
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Radius: 213
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Selectable:
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Bounds: 24,24
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Valued:
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@@ -35,6 +33,9 @@ DOGGIE:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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HitShape:
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Type: Circle
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Radius: 213
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VISC_SML:
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Inherits: ^Visceroid
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@@ -85,9 +86,6 @@ JFISH:
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Name: Tiberium Floater
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Health:
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HP: 500
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Shape: Circle
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Radius: 363
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VerticalTopOffset: 768
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RevealsShroud:
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Range: 5c0
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Mobile:
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@@ -119,3 +117,7 @@ JFISH:
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SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
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Delay: 150, 450
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Interval: 300, 800
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HitShape:
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Type: Circle
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Radius: 363
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VerticalTopOffset: 768
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@@ -283,7 +283,8 @@
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ScriptTriggers:
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ConditionManager:
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Health:
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -306,8 +307,6 @@
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DrawLineToTarget:
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Health:
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HP: 50
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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Valued:
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@@ -382,6 +381,9 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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Type: Circle
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Radius: 128
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -568,6 +570,7 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -641,6 +644,7 @@
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RenderVoxels:
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WithVoxelBody:
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RevealOnFire:
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HitShape:
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^Helicopter:
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Inherits: ^Aircraft
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@@ -673,6 +677,7 @@
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Spins: true
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Moves: true
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Velocity: 86
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HitShape:
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^Visceroid:
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Inherits@1: ^ExistsInWorld
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@@ -681,9 +686,6 @@
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Huntable:
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DrawLineToTarget:
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Health:
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||||
Shape: Circle
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Radius: 256
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VerticalTopOffset: 512
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Armor:
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Type: Light
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Mobile:
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||||
@@ -715,6 +717,10 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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||||
Type: Circle
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Radius: 256
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VerticalTopOffset: 512
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -854,6 +860,7 @@
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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HitShape:
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||||
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^TerrainOverlay:
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AlwaysVisible:
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@@ -898,11 +905,6 @@
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Cost: 250
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Health:
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HP: 350
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Shape: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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||||
VerticalTopOffset: 768
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Armor:
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Type: Heavy
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LineBuildNode:
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@@ -924,13 +926,16 @@
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BlocksProjectilesHeight: 768
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Buildable:
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Description: Automated barrier that opens for allied units.
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HitShape:
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Type: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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||||
VerticalTopOffset: 768
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^Gate_A:
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Inherits: ^Gate
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Health:
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Shape: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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||||
Gate:
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Dimensions: 3,1
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Footprint: xxx
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@@ -938,13 +943,14 @@
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||||
WallConnections: -1,0, 3,0
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||||
LineBuildNode:
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||||
Connections: -1,0, 1,0
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||||
HitShape:
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Type: Rectangle
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||||
TopLeft: -512, -1536
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||||
BottomRight: 512, 1536
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||||
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||||
^Gate_B:
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Inherits: ^Gate
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||||
Health:
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Shape: Rectangle
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||||
TopLeft: -1536, -512
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||||
BottomRight: 1536, 512
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||||
Gate:
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||||
Dimensions: 1,3
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||||
Footprint: x x x
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||||
@@ -952,6 +958,10 @@
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||||
WallConnections: 0,-1, 0,3
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||||
LineBuildNode:
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||||
Connections: 0,-1, 0,1
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||||
HitShape:
|
||||
Type: Rectangle
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||||
TopLeft: -1536, -512
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||||
BottomRight: 1536, 512
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||||
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||||
^HealsOnTiberium:
|
||||
DamagedByTerrain:
|
||||
|
||||
@@ -168,6 +168,7 @@ JUMPJET.Husk:
|
||||
WithSpriteBody:
|
||||
Sequence: die-falling
|
||||
Health:
|
||||
HitShape:
|
||||
ConditionManager:
|
||||
GrantConditionOnTerrain:
|
||||
TerrainTypes: Water
|
||||
|
||||
@@ -97,3 +97,4 @@ FLAMEGUY:
|
||||
WithDeathAnimation:
|
||||
FallbackSequence: die
|
||||
UseDeathTypeSuffix: false
|
||||
HitShape:
|
||||
|
||||
Reference in New Issue
Block a user