Upgrade rule for Health.Shape to HitShape.Type
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@@ -173,6 +173,7 @@
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -234,14 +235,13 @@
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VoiceSet: VehicleVoice
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Huntable:
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Health:
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -334,6 +334,9 @@
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DeathTypes: TiberiumDeath
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Voiced:
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VoiceSet: GenericVoice
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HitShape:
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Type: Circle
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Radius: 128
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^Soldier:
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Inherits: ^Infantry
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@@ -391,8 +394,6 @@
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Huntable:
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Health:
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HP: 1000
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Shape: Circle
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Radius: 128
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Armor:
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Type: Wood
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Buildable:
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@@ -441,6 +442,9 @@
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DeathSounds:
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Voiced:
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VoiceSet: DinoVoice
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HitShape:
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Type: Circle
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Radius: 128
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^Viceroid:
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Inherits@1: ^ExistsInWorld
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@@ -448,8 +452,6 @@
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Huntable:
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Health:
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HP: 300
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Shape: Circle
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Radius: 427
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -500,6 +502,9 @@
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Terrain: Tiberium, BlueTiberium
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Voiced:
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VoiceSet: DinoVoice
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HitShape:
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Type: Circle
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Radius: 427
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -548,6 +553,7 @@
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GenericName: Ship
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Voiced:
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VoiceSet: VehicleVoice
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HitShape:
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^Building:
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Inherits@1: ^ExistsInWorld
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@@ -710,7 +716,8 @@
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ScriptTriggers:
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Health:
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HP: 100
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -752,6 +759,7 @@
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AutoTargetIgnore:
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HiddenUnderShroud:
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ScriptTriggers:
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HitShape:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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@@ -812,6 +820,7 @@
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Type: CenterPosition
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AutoTargetIgnore:
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WithFacingSpriteBody:
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HitShape:
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^Husk:
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Inherits: ^CommonHuskDefaults
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@@ -869,6 +878,7 @@
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DamagedSounds: xplos.aud
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DestroyedSounds: xplobig4.aud
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ScriptTriggers:
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HitShape:
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^Crate:
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Inherits@1: ^SpriteActor
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@@ -90,6 +90,7 @@ CAMERA.small:
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OccupiesSpace: false
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Health:
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HP: 1000
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HitShape:
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RevealsShroud:
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Range: 6c0
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Type: CenterPosition
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