Upgrade rule for Health.Shape to HitShape.Type
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@@ -20,10 +20,11 @@ spicebloom.spawnpoint:
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Actor: spicebloom
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Health:
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HP: 9999
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Shape: Circle
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Radius: 1
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Immobile:
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OccupiesSpace: false
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HitShape:
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Type: Circle
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Radius: 1
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spicebloom:
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HiddenUnderShroud:
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@@ -48,8 +49,6 @@ spicebloom:
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Immobile:
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Health:
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HP: 1
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Shape: Circle
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Radius: 512
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Targetable:
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TargetTypes: Ground
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RequiresForceFire: true
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@@ -57,6 +56,9 @@ spicebloom:
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Type: none
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SpawnActorOnDeath:
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Actor: spicebloom.spawnpoint
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HitShape:
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Type: Circle
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Radius: 512
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sandworm:
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Inherits@1: ^SpriteActor
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@@ -64,7 +66,9 @@ sandworm:
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Name: Sandworm
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Health:
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HP: 9990
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Radius: 256
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HitShape:
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Type: Circle
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Radius: 256
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Armor:
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Type: heavy
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Mobile:
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@@ -173,6 +173,7 @@
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RevealOnDeath:
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Duration: 100
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Radius: 2c512
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -192,6 +193,7 @@
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AutoTargetIgnore:
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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^VehicleHusk:
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Inherits: ^Husk
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@@ -229,6 +231,7 @@
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Tooltip:
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Name: Destroyed Tower
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ScriptTriggers:
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HitShape:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -236,8 +239,6 @@
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Inherits@3: ^SpriteActor
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Huntable:
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Health:
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Shape: Circle
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Radius: 96
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Armor:
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Type: none
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RevealsShroud:
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@@ -303,6 +304,9 @@
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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HitShape:
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Type: Circle
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Radius: 96
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -318,6 +322,7 @@
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DrawLineToTarget:
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WithFacingSpriteBody:
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WithShadow:
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HitShape:
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^Building:
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Inherits@1: ^ExistsInWorld
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@@ -633,9 +633,6 @@ wall:
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TerrainTypes: Rock, Concrete
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Health:
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HP: 2000
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Shape: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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Armor:
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Type: wall
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RevealsShroud:
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@@ -663,6 +660,10 @@ wall:
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Weapons: Debris2, Debris3
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Pieces: 1, 1
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Range: 1c512, 2c768
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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medium_gun_turret:
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Inherits: ^Defense
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