Upgrade rule for Health.Shape to HitShape.Type

This commit is contained in:
reaperrr
2017-05-21 14:12:34 +02:00
parent 43b55ae333
commit 7f81de2f8a
15 changed files with 119 additions and 44 deletions

View File

@@ -173,6 +173,7 @@
RevealOnDeath:
Duration: 100
Radius: 2c512
HitShape:
^Tank:
Inherits: ^Vehicle
@@ -192,6 +193,7 @@
AutoTargetIgnore:
ScriptTriggers:
WithFacingSpriteBody:
HitShape:
^VehicleHusk:
Inherits: ^Husk
@@ -229,6 +231,7 @@
Tooltip:
Name: Destroyed Tower
ScriptTriggers:
HitShape:
^Infantry:
Inherits@1: ^ExistsInWorld
@@ -236,8 +239,6 @@
Inherits@3: ^SpriteActor
Huntable:
Health:
Shape: Circle
Radius: 96
Armor:
Type: none
RevealsShroud:
@@ -303,6 +304,9 @@
RevealOnFire:
RevealOnDeath:
Duration: 100
HitShape:
Type: Circle
Radius: 96
^Plane:
Inherits@1: ^ExistsInWorld
@@ -318,6 +322,7 @@
DrawLineToTarget:
WithFacingSpriteBody:
WithShadow:
HitShape:
^Building:
Inherits@1: ^ExistsInWorld