Upgrade rule for Health.Shape to HitShape.Type
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@@ -173,6 +173,7 @@
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RevealOnDeath:
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Duration: 100
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Radius: 2c512
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -192,6 +193,7 @@
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AutoTargetIgnore:
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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^VehicleHusk:
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Inherits: ^Husk
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@@ -229,6 +231,7 @@
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Tooltip:
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Name: Destroyed Tower
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ScriptTriggers:
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HitShape:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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@@ -236,8 +239,6 @@
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Inherits@3: ^SpriteActor
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Huntable:
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Health:
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Shape: Circle
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Radius: 96
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Armor:
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Type: none
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RevealsShroud:
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@@ -303,6 +304,9 @@
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RevealOnFire:
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RevealOnDeath:
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Duration: 100
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HitShape:
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Type: Circle
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Radius: 96
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -318,6 +322,7 @@
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DrawLineToTarget:
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WithFacingSpriteBody:
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WithShadow:
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HitShape:
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^Building:
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Inherits@1: ^ExistsInWorld
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