Upgrade rule for Health.Shape to HitShape.Type
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@@ -633,9 +633,6 @@ wall:
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TerrainTypes: Rock, Concrete
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Health:
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HP: 2000
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Shape: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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Armor:
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Type: wall
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RevealsShroud:
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@@ -663,6 +660,10 @@ wall:
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Weapons: Debris2, Debris3
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Pieces: 1, 1
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Range: 1c512, 2c768
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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medium_gun_turret:
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Inherits: ^Defense
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