Upgrade rule for Health.Shape to HitShape.Type
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@@ -97,6 +97,7 @@ MNLYR:
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Image: MNLY
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Chronoshiftable:
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ReturnToOrigin: false
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HitShape:
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FTUR:
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Health:
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@@ -164,6 +165,7 @@ MINVV:
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Explodes:
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Weapon: CrateNuke
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EmptyWeapon: CrateNuke
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HitShape:
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T17:
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Health:
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@@ -209,6 +209,7 @@
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RequiresCondition: parachute
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BodyOrientation:
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UseClassicFacingFudge: True
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -237,8 +238,6 @@
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DrawLineToTarget:
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Health:
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HP: 25
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -324,6 +323,9 @@
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OpeningSequence: open
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Offset: 0,0,427
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RequiresCondition: parachute
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HitShape:
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Type: Circle
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Radius: 128
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^Soldier:
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Inherits: ^Infantry
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@@ -412,6 +414,7 @@
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Voiced:
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VoiceSet: VehicleVoice
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WithFacingSpriteBody:
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HitShape:
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^NeutralPlane:
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Inherits@1: ^ExistsInWorld
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@@ -463,6 +466,7 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: GenericVoice
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HitShape:
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^Plane:
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Inherits: ^NeutralPlane
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@@ -592,7 +596,8 @@
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FrozenUnderFogUpdatedByGps:
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Health:
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HP: 100
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -618,6 +623,7 @@
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OpeningSound: cashturn.aud
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ClosingSound: cashturn.aud
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TerrainTypes: Clear, Road
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HitShape:
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^TechBuilding:
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Inherits: ^BasicBuilding
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@@ -630,6 +636,7 @@
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Name: Civilian Building
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GenericVisibility: None
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FrozenUnderFog:
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HitShape:
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^FakeBuilding:
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Inherits: ^Building
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@@ -649,6 +656,7 @@
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ZOffset: 256
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-EmitInfantryOnSell:
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-MustBeDestroyed:
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HitShape:
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^InfiltratableFake:
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Targetable:
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@@ -678,6 +686,7 @@
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Type: Light
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Targetable:
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TargetTypes: Ground, DetonateAttack
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HitShape:
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^CivBuilding:
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Inherits: ^TechBuilding
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@@ -748,6 +757,7 @@
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ScriptTriggers:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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HitShape:
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^TreeHusk:
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Inherits@1: ^SpriteActor
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@@ -773,6 +783,7 @@
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AutoTargetIgnore:
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ScriptTriggers:
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WithFacingSpriteBody:
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HitShape:
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^Husk:
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Inherits: ^BasicHusk
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@@ -842,6 +853,7 @@
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Type: Concrete
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AutoTargetIgnore:
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ScriptTriggers:
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HitShape:
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^Rock:
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Inherits@1: ^SpriteActor
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@@ -926,6 +938,7 @@
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TargetTypes: Ground
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Immobile:
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OccupiesSpace: true
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HitShape:
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^DisabledOverlay:
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WithColoredOverlay@IDISABLE:
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@@ -651,8 +651,6 @@ Ant:
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VisualBounds: 30,30,0,-2
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Health:
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HP: 750
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Shape: Circle
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Radius: 469
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Mobile:
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Speed: 99
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TurnSpeed: 12
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@@ -671,3 +669,6 @@ Ant:
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UseDeathTypeSuffix: false
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Voiced:
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VoiceSet: AntVoice
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HitShape:
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Type: Circle
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Radius: 469
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