Upgrade rule for Health.Shape to HitShape.Type
This commit is contained in:
@@ -365,3 +365,4 @@ HUNTER:
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SelectionDecorations:
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Palette: pips
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ActorLostNotification:
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HitShape:
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@@ -40,6 +40,7 @@ CABHUT:
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HP: 500
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Armor:
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Type: Concrete
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HitShape:
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LOBRDG_A:
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Inherits: ^LowBridge
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@@ -6,8 +6,6 @@ DOGGIE:
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Name: Tiberian Fiend
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Health:
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HP: 250
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Shape: Circle
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Radius: 213
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Selectable:
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Bounds: 24,24
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Valued:
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@@ -35,6 +33,9 @@ DOGGIE:
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DeathSequence: die-
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DeathTypes:
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FireDeath: burning
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HitShape:
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Type: Circle
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Radius: 213
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VISC_SML:
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Inherits: ^Visceroid
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@@ -85,9 +86,6 @@ JFISH:
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Name: Tiberium Floater
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Health:
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HP: 500
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Shape: Circle
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Radius: 363
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VerticalTopOffset: 768
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RevealsShroud:
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Range: 5c0
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Mobile:
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@@ -119,3 +117,7 @@ JFISH:
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SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
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Delay: 150, 450
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Interval: 300, 800
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HitShape:
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Type: Circle
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Radius: 363
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VerticalTopOffset: 768
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@@ -283,7 +283,8 @@
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ScriptTriggers:
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ConditionManager:
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Health:
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -306,8 +307,6 @@
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DrawLineToTarget:
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Health:
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HP: 50
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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Valued:
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@@ -382,6 +381,9 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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Type: Circle
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Radius: 128
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -568,6 +570,7 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -641,6 +644,7 @@
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RenderVoxels:
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WithVoxelBody:
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RevealOnFire:
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HitShape:
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^Helicopter:
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Inherits: ^Aircraft
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@@ -673,6 +677,7 @@
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Spins: true
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Moves: true
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Velocity: 86
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HitShape:
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^Visceroid:
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Inherits@1: ^ExistsInWorld
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@@ -681,9 +686,6 @@
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Huntable:
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DrawLineToTarget:
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Health:
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Shape: Circle
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Radius: 256
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VerticalTopOffset: 512
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Armor:
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Type: Light
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Mobile:
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@@ -715,6 +717,10 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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Type: Circle
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Radius: 256
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VerticalTopOffset: 512
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -854,6 +860,7 @@
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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HitShape:
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^TerrainOverlay:
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AlwaysVisible:
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@@ -898,11 +905,6 @@
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Cost: 250
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Health:
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HP: 350
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Shape: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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Armor:
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Type: Heavy
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LineBuildNode:
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@@ -924,13 +926,16 @@
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BlocksProjectilesHeight: 768
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Buildable:
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Description: Automated barrier that opens for allied units.
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HitShape:
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Type: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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^Gate_A:
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Inherits: ^Gate
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Health:
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Shape: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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Gate:
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Dimensions: 3,1
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Footprint: xxx
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@@ -938,13 +943,14 @@
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WallConnections: -1,0, 3,0
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LineBuildNode:
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Connections: -1,0, 1,0
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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^Gate_B:
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Inherits: ^Gate
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Health:
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Shape: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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Gate:
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Dimensions: 1,3
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Footprint: x x x
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@@ -952,6 +958,10 @@
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WallConnections: 0,-1, 0,3
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LineBuildNode:
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Connections: 0,-1, 0,1
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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^HealsOnTiberium:
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DamagedByTerrain:
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@@ -168,6 +168,7 @@ JUMPJET.Husk:
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WithSpriteBody:
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Sequence: die-falling
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Health:
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HitShape:
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ConditionManager:
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GrantConditionOnTerrain:
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TerrainTypes: Water
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@@ -97,3 +97,4 @@ FLAMEGUY:
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WithDeathAnimation:
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FallbackSequence: die
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UseDeathTypeSuffix: false
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HitShape:
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