Upgrade rule for Health.Shape to HitShape.Type
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@@ -283,7 +283,8 @@
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ScriptTriggers:
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ConditionManager:
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Health:
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Shape: Rectangle
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HitShape:
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Type: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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@@ -306,8 +307,6 @@
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DrawLineToTarget:
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Health:
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HP: 50
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Shape: Circle
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Radius: 128
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Armor:
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Type: None
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Valued:
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@@ -382,6 +381,9 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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Type: Circle
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Radius: 128
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^RegularInfantryDeath:
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WithDeathAnimation@normal:
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@@ -568,6 +570,7 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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^Tank:
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Inherits: ^Vehicle
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@@ -641,6 +644,7 @@
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RenderVoxels:
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WithVoxelBody:
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RevealOnFire:
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HitShape:
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^Helicopter:
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Inherits: ^Aircraft
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@@ -673,6 +677,7 @@
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Spins: true
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Moves: true
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Velocity: 86
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HitShape:
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^Visceroid:
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Inherits@1: ^ExistsInWorld
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@@ -681,9 +686,6 @@
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Huntable:
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DrawLineToTarget:
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Health:
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Shape: Circle
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Radius: 256
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VerticalTopOffset: 512
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Armor:
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Type: Light
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Mobile:
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@@ -715,6 +717,10 @@
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RevealOnFire:
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EntersTunnels:
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Voice: Move
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HitShape:
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Type: Circle
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Radius: 256
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VerticalTopOffset: 512
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^BlossomTree:
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Inherits@1: ^SpriteActor
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@@ -854,6 +860,7 @@
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Weapons: SmallDebris
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Pieces: 3, 7
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Range: 2c0, 5c0
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HitShape:
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^TerrainOverlay:
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AlwaysVisible:
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@@ -898,11 +905,6 @@
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Cost: 250
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Health:
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HP: 350
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Shape: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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Armor:
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Type: Heavy
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LineBuildNode:
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@@ -924,13 +926,16 @@
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BlocksProjectilesHeight: 768
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Buildable:
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Description: Automated barrier that opens for allied units.
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HitShape:
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Type: Rectangle
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LocalYaw: 128
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TopLeft: -512, -512
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BottomRight: 512, 512
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VerticalTopOffset: 768
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^Gate_A:
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Inherits: ^Gate
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Health:
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Shape: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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Gate:
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Dimensions: 3,1
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Footprint: xxx
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@@ -938,13 +943,14 @@
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WallConnections: -1,0, 3,0
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LineBuildNode:
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Connections: -1,0, 1,0
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HitShape:
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Type: Rectangle
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TopLeft: -512, -1536
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BottomRight: 512, 1536
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^Gate_B:
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Inherits: ^Gate
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Health:
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Shape: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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Gate:
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Dimensions: 1,3
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Footprint: x x x
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@@ -952,6 +958,10 @@
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WallConnections: 0,-1, 0,3
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LineBuildNode:
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Connections: 0,-1, 0,1
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HitShape:
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Type: Rectangle
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TopLeft: -1536, -512
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BottomRight: 1536, 512
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^HealsOnTiberium:
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DamagedByTerrain:
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