Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.

* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
This commit is contained in:
Paul Chote
2021-08-20 18:43:22 +01:00
committed by abcdefg30
parent 72c0c7e38b
commit 7f94d67d39
11 changed files with 278 additions and 58 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.EditorWorld)]
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorResourceLayerInfo : TraitInfo, IResourceLayerInfo, IMapPreviewSignatureInfo
public class EditorResourceLayerInfo : TraitInfo, IResourceLayerInfo
{
[FieldLoader.LoadUsing(nameof(LoadResourceTypes))]
public readonly Dictionary<string, ResourceLayerInfo.ResourceTypeInfo> ResourceTypes = null;
@@ -40,9 +40,28 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Override the density saved in maps with values calculated based on the number of neighbouring resource cells.")]
public readonly bool RecalculateResourceDensity = false;
void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
bool IResourceLayerInfo.TryGetTerrainType(string resourceType, out string terrainType)
{
ResourceLayerInfo.PopulateMapPreviewSignatureCells(map, ResourceTypes, destinationBuffer);
if (resourceType == null || !ResourceTypes.TryGetValue(resourceType, out var resourceInfo))
{
terrainType = null;
return false;
}
terrainType = resourceInfo.TerrainType;
return true;
}
bool IResourceLayerInfo.TryGetResourceIndex(string resourceType, out byte index)
{
if (resourceType == null || !ResourceTypes.TryGetValue(resourceType, out var resourceInfo))
{
index = 0;
return false;
}
index = resourceInfo.ResourceIndex;
return true;
}
public override object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self, this); }
@@ -74,6 +93,7 @@ namespace OpenRA.Mods.Common.Traits
void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
bool IResourceLayer.IsVisible(CPos cell) { return Map.Contains(cell); }
bool IResourceLayer.IsEmpty => false;
IResourceLayerInfo IResourceLayer.Info => info;
public EditorResourceLayer(Actor self, EditorResourceLayerInfo info)
{

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
[TraitLocation(SystemActors.World)]
[Desc("Attach this to the world actor.")]
public class ResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<BuildingInfluenceInfo>, IMapPreviewSignatureInfo
public class ResourceLayerInfo : TraitInfo, IResourceLayerInfo, Requires<BuildingInfluenceInfo>
{
public class ResourceTypeInfo
{
@@ -76,27 +76,28 @@ namespace OpenRA.Mods.Common.Traits
return ret;
}
public static void PopulateMapPreviewSignatureCells(Map map, Dictionary<string, ResourceTypeInfo> resources, List<(MPos, Color)> destinationBuffer)
bool IResourceLayerInfo.TryGetTerrainType(string resourceType, out string terrainType)
{
var terrainInfo = map.Rules.TerrainInfo;
var colors = resources.Values.ToDictionary(
r => r.ResourceIndex,
r => terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(r.TerrainType)].Color);
for (var i = 0; i < map.MapSize.X; i++)
if (resourceType == null || !ResourceTypes.TryGetValue(resourceType, out var resourceInfo))
{
for (var j = 0; j < map.MapSize.Y; j++)
{
var cell = new MPos(i, j);
if (colors.TryGetValue(map.Resources[cell].Type, out var color))
destinationBuffer.Add((cell, color));
}
terrainType = null;
return false;
}
terrainType = resourceInfo.TerrainType;
return true;
}
void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
bool IResourceLayerInfo.TryGetResourceIndex(string resourceType, out byte index)
{
PopulateMapPreviewSignatureCells(map, ResourceTypes, destinationBuffer);
if (resourceType == null || !ResourceTypes.TryGetValue(resourceType, out var resourceInfo))
{
index = 0;
return false;
}
index = resourceInfo.ResourceIndex;
return true;
}
public override object Create(ActorInitializer init) { return new ResourceLayer(init.Self, this); }
@@ -299,5 +300,6 @@ namespace OpenRA.Mods.Common.Traits
void IResourceLayer.ClearResources(CPos cell) { ClearResources(cell); }
bool IResourceLayer.IsVisible(CPos cell) { return !world.FogObscures(cell); }
bool IResourceLayer.IsEmpty => resCells < 1;
IResourceLayerInfo IResourceLayer.Info => info;
}
}

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -20,7 +21,7 @@ namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Visualizes the state of the `ResourceLayer`.", " Attach this to the world actor.")]
public class ResourceRendererInfo : TraitInfo, Requires<IResourceLayerInfo>
public class ResourceRendererInfo : TraitInfo, Requires<IResourceLayerInfo>, IMapPreviewSignatureInfo
{
public class ResourceTypeInfo
{
@@ -61,10 +62,38 @@ namespace OpenRA.Mods.Common.Traits
return ret;
}
void IMapPreviewSignatureInfo.PopulateMapPreviewSignatureCells(Map map, ActorInfo ai, ActorReference s, List<(MPos, Color)> destinationBuffer)
{
var resourceLayer = ai.TraitInfoOrDefault<IResourceLayerInfo>();
if (resourceLayer == null)
return;
var terrainInfo = map.Rules.TerrainInfo;
var colors = new Dictionary<byte, Color>();
foreach (var r in ResourceTypes.Keys)
{
if (!resourceLayer.TryGetResourceIndex(r, out var resourceIndex) || !resourceLayer.TryGetTerrainType(r, out var terrainType))
continue;
var info = terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(terrainType)];
colors.Add(resourceIndex, info.Color);
}
for (var i = 0; i < map.MapSize.X; i++)
{
for (var j = 0; j < map.MapSize.Y; j++)
{
var cell = new MPos(i, j);
if (colors.TryGetValue(map.Resources[cell].Type, out var color))
destinationBuffer.Add((cell, color));
}
}
}
public override object Create(ActorInitializer init) { return new ResourceRenderer(init.Self, this); }
}
public class ResourceRenderer : IResourceRenderer, IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing
public class ResourceRenderer : IResourceRenderer, IWorldLoaded, IRenderOverlay, ITickRender, INotifyActorDisposing, IRadarTerrainLayer
{
protected readonly ResourceRendererInfo Info;
protected readonly IResourceLayer ResourceLayer;
@@ -284,6 +313,30 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteRenderable(sprite, origin, WVec.Zero, 0, palette, sequence.Scale, alpha, float3.Ones, tintModifiers, false);
}
event Action<CPos> IRadarTerrainLayer.CellEntryChanged
{
add => RenderContents.CellEntryChanged += value;
remove => RenderContents.CellEntryChanged -= value;
}
bool IRadarTerrainLayer.TryGetTerrainColorPair(MPos uv, out (Color Left, Color Right) value)
{
value = default;
var type = RenderContents[uv].Type;
if (type == null)
return false;
if (!ResourceLayer.Info.TryGetTerrainType(type, out var terrainType))
return false;
var terrainInfo = World.Map.Rules.TerrainInfo;
var info = terrainInfo.TerrainTypes[terrainInfo.GetTerrainIndex(terrainType)];
value = (info.Color, info.Color);
return true;
}
public readonly struct RendererCellContents
{
public readonly string Type;