Merge pull request #5758 from pchote/cell-world-conversions
Generalize cell/world coordinate conversions.
This commit is contained in:
@@ -67,13 +67,13 @@ namespace OpenRA.Graphics
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// Start of the first line segment is the tail of the list - don't smooth it.
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var curPos = trail[idx(next - skip - 1)];
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var curCell = curPos.ToCPos();
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var curCell = wr.world.Map.CellContaining(curPos);
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var curColor = color;
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for (var i = 0; i < length - skip - 4; i++)
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{
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var j = next - skip - i - 2;
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var nextPos = Average(trail[idx(j)], trail[idx(j-1)], trail[idx(j-2)], trail[idx(j-3)]);
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var nextCell = nextPos.ToCPos();
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var nextCell = wr.world.Map.CellContaining(nextPos);
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var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
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if (!world.FogObscures(curCell) && !world.FogObscures(nextCell))
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@@ -31,7 +31,7 @@ namespace OpenRA.Graphics
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foreach (var cell in map.Cells)
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{
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var tile = wr.Theater.TileSprite(map.MapTiles.Value[cell]);
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var pos = wr.ScreenPosition(cell.CenterPosition) - 0.5f * tile.size;
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var pos = wr.ScreenPosition(map.CenterOfCell(cell)) - 0.5f * tile.size;
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Util.FastCreateQuad(vertices, pos, tile, terrainPalette, nv, tile.size);
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nv += 4;
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}
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19
OpenRA.Game/Graphics/Viewport.cs
Executable file → Normal file
19
OpenRA.Game/Graphics/Viewport.cs
Executable file → Normal file
@@ -90,14 +90,21 @@ namespace OpenRA.Graphics
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// Calculate map bounds in world-px
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var b = map.Bounds;
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var tl = wr.ScreenPxPosition(new CPos(b.Left, b.Top).TopLeft);
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var br = wr.ScreenPxPosition(new CPos(b.Right, b.Bottom).BottomRight);
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// Expand to corners of cells
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var tl = wr.ScreenPxPosition(map.CenterOfCell(new CPos(b.Left, b.Top)) - new WVec(512, 512, 0));
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var br = wr.ScreenPxPosition(map.CenterOfCell(new CPos(b.Right, b.Bottom)) + new WVec(511, 511, 0));
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mapBounds = Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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CenterLocation = (tl + br) / 2;
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Zoom = Game.Settings.Graphics.PixelDouble ? 2 : 1;
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}
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public CPos ViewToWorld(int2 view)
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{
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return worldRenderer.world.Map.CellContaining(worldRenderer.Position(ViewToWorldPx(view)));
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}
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public int2 ViewToWorldPx(int2 view) { return (1f / Zoom * view.ToFloat2()).ToInt2() + TopLeft; }
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public int2 WorldToViewPx(int2 world) { return (Zoom * (world - TopLeft).ToFloat2()).ToInt2(); }
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@@ -131,8 +138,8 @@ namespace OpenRA.Graphics
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{
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get
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{
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var ctl = VisibleCells.TopLeft.TopLeft;
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var cbr = VisibleCells.BottomRight.BottomRight;
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var ctl = worldRenderer.world.Map.CenterOfCell(VisibleCells.TopLeft) - new WVec(512, 512, 0);
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var cbr = worldRenderer.world.Map.CenterOfCell(VisibleCells.BottomRight) + new WVec(511, 511, 0);
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var tl = WorldToViewPx(worldRenderer.ScreenPxPosition(ctl)).Clamp(ScreenClip);
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var br = WorldToViewPx(worldRenderer.ScreenPxPosition(cbr)).Clamp(ScreenClip);
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return Rectangle.FromLTRB(tl.X, tl.Y, br.X, br.Y);
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@@ -147,8 +154,8 @@ namespace OpenRA.Graphics
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{
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// Calculate the intersection of the visible rectangle and the map.
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var map = worldRenderer.world.Map;
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var tl = map.Clamp(worldRenderer.Position(TopLeft).ToCPos() - new CVec(1, 1));
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var br = map.Clamp(worldRenderer.Position(BottomRight).ToCPos());
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var tl = map.Clamp(map.CellContaining(worldRenderer.Position(TopLeft)) - new CVec(1, 1));
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var br = map.Clamp(map.CellContaining(worldRenderer.Position(BottomRight)));
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cells = new CellRegion(tl, br);
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cellsDirty = false;
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