Merge pull request #9384 from Mailaender/lint-player-palettes

Added a lint check for player palette references.
This commit is contained in:
Pavel Penev
2015-09-27 18:44:55 +03:00
23 changed files with 111 additions and 40 deletions

View File

@@ -21,11 +21,11 @@ namespace OpenRA.Mods.Common.Traits
{
[FieldLoader.Require]
[Desc("The prefix for the resulting player palettes")]
public readonly string BaseName = null;
[PaletteDefinition(true)] public readonly string BaseName = null;
[FieldLoader.Require]
[Desc("The name of the player palette to base off.")]
public readonly string BasePalette = null;
[PaletteReference(true)] public readonly string BasePalette = null;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Traits
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{
[FieldLoader.Require, PaletteDefinition]
[FieldLoader.Require, PaletteDefinition(true)]
[Desc("internal palette name")]
public readonly string Name = null;
[Desc("Map listed indices to shadow.")]