check for missing sequence entries using lint
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@@ -24,6 +24,8 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Chance (out of 100) the unit has to enter panic mode when attacked.")]
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public readonly int AttackPanicChance = 20;
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[SequenceReference(null, true)] public readonly string PanicSequencePrefix = "panic-";
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public object Create(ActorInitializer init) { return new ScaredyCat(init.Self, this); }
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}
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@@ -36,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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bool Panicking { get { return panicStartedTick > 0; } }
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public bool IsModifyingSequence { get { return Panicking; } }
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public string SequencePrefix { get { return "panic-"; } }
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public string SequencePrefix { get { return info.PanicSequencePrefix; } }
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public ScaredyCat(Actor self, ScaredyCatInfo info)
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{
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